Posted: Sat Nov 22, 2014 3:08 am Post subject: Monitoring Memory
Is there anyway one could monitor all memory..? I mean the instructions. Like a change being made in some code cave in the memory by a trainer..?
I have a trainer that works for v1.0 of a game. And I m playing the v1.1 of the game. I need to find where a trainer makes the change. I've been unable to find the value at all.
A:
-Pause the game using CE's pause process feature
-Search for unknown initial value (make sure the writable/executable/copyonwrite checkboxes are all greyed).
-activate trainer
-filter with changed value.
or B:
-Attach a debugger to your trainer and see when it calls ReadProcessMemory and/or WriteProcessMemory.
or C:
-There used to be a program to do B automatically back in the win xp days, it was called trainer spy xp. Apparently there is a new version for win 7, but I haven't tested it. _________________
DO NOT PM me if you want help on making/fixing/using a hack.
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