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kitesan Expert Cheater
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Posted: Fri Oct 10, 2014 9:48 am Post subject: How to find game scripts with Cheat Engine? |
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How to find game scripts and how to freze them?
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kitesan Expert Cheater
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Posted: Sun Oct 12, 2014 7:44 am Post subject: |
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i have coordinates of a player, but i dont want to stop him, i want to freeze the whole caracter, how i find the game script?
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zm0d Master Cheater
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Posted: Sun Oct 12, 2014 7:46 am Post subject: |
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What do you mean with "stop"? Freezing the whole player model? That may be complicated.
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kitesan Expert Cheater
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun Oct 12, 2014 11:31 am Post subject: |
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Haven't played the game, but usually, something like that is speed relative, not coordinate relative. Try looking at coordinate structure and altering float values (usually 1.0).
If you find it, you might not be able to set the value to 0, you might have to set it to 0.0000001 (or similar).
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kitesan Expert Cheater
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Posted: Mon Oct 13, 2014 5:28 am Post subject: |
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I'm going to try it, thanks
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kitesan Expert Cheater
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Posted: Mon Oct 13, 2014 2:32 pm Post subject: |
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i didn't find the char speed,
but a user of the forum said:
"
Find their char speed and set it to zero.
Or freeze all of their x,y,z co-ordinates.
Or my favorite freeze game scripts, needs some debugging but you can usually find a spot which only deals with enemies. This achieves true freezing of enemies as all of their scripts are frozen. To show you what i mean, check this out (http://youtu.be/OZsHKt-7MXk?t=18s ). Its very game-specific though and you can't always find it. I have been able to in rage, cod and battlefield 3 and look at the huge comedic effect of it in the video, haven't really tried it on other games though.
"
http://forum.cheatengine.org/viewtopic.php?t=575079
What did he mean with his third sentence?
Last edited by kitesan on Mon Oct 13, 2014 5:48 pm; edited 1 time in total |
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++METHOS I post too much
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Posted: Mon Oct 13, 2014 5:18 pm Post subject: |
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In theory, you should be able to backtrace from enemy movement (coordinates, for example), and find the routine that gets called before the character can move or the animation plays out. By not allowing that to happen, you should be able to freeze whatever you want.
Generally, as previously stated, I don't have to do that because I can usually find the character speed quickly and easily. However, if you can manage to backtrace the code and find a way to prohibit movement altogether, that would prove to be more ideal.
Also, freezing coordinates will not produce the result in the video. If you freeze a character's coordinates, they can still move, they just can't move from that xyz position.
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kitesan Expert Cheater
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Posted: Tue Oct 14, 2014 9:09 am Post subject: |
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Thanks alot methos
another little question:
i did dissect data and found all the coordinates but not the speed
here's a screen..
advices?
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++METHOS I post too much
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Posted: Tue Oct 14, 2014 1:01 pm Post subject: |
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In almost all cases, character speed is stored as float type 1.0 by default. That said, there are no rules.
If you can't find it in your coordinate structure, it may just not be there. However, you can do a search on the main interface and just limit your search so that the results include your structure and try to find it that way. You could be missing it in your structure table that CE auto-generates, or, it could be further down the line.
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