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LykanthricAura Advanced Cheater
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Joined: 17 May 2010 Posts: 58 Location: India
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LykanthricAura Advanced Cheater
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Joined: 17 May 2010 Posts: 58 Location: India
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Posted: Fri Feb 14, 2014 11:56 pm Post subject: |
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I am able to do this manually. I was just wondering if it can be done automatically...?
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25778 Location: The netherlands
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Posted: Sat Feb 15, 2014 1:01 am Post subject: |
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Save this .lua file to the autorun folder of cheat engine (or just execute it manually each time)
It will add a new menu item to the structure dissect window called generator->byte structure
This will create a byte structure and add it to the structures list. You can then select it and use it
Also, do you know you can compare two memory blocks in the memory viewer and highlight bytes that are different?
Open a second memoryviewer, bring it to the other object in memory, and then rightclick and choose "show difference->between memory browser (x)"
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bytestructuregenerator.lua |
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LykanthricAura Advanced Cheater
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Joined: 17 May 2010 Posts: 58 Location: India
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Posted: Sat Mar 01, 2014 3:08 am Post subject: |
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I did not know that. No. Thanks for the tip. And the script.
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LykanthricAura Advanced Cheater
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Joined: 17 May 2010 Posts: 58 Location: India
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Posted: Sat Sep 20, 2014 8:14 am Post subject: |
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Which part(s) of the LUA should I change to change the size of each item.
For all the data types.. From byte to Double.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25778 Location: The netherlands
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Posted: Sat Sep 20, 2014 8:20 am Post subject: |
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Structures and structentries do not have sizes, they just have offsets and an entry with biggest offset value
Anyhow, change the type by changing vtByte to vtWhatever
and you may want to change e.Offset=i to e.Offset=i*entrysize
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