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BlackLot How do I cheat?
Reputation: 0
Joined: 04 Sep 2014 Posts: 1
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Posted: Thu Sep 04, 2014 2:04 pm Post subject: Static Values |
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I'm trying to find the ID of some monsters in a game. I found the IDs of monsters that I already encountered in the game, but I'm not sure how to use those IDs to find out the IDs of monsters I still don't have access to in the game (NOTE: In this game you can search for monsters and knowing the ID of a monster allows me to search that monster even if I'm actually searching for another monster).
Let's say the ID of a monster is 1135220225. The adress containing that value when I'm searching for the monster with ID 1135220225 is set like so:
mov [esi+eax+1C],ebx
I'm guessing that if I can understand how and when ebx is set to that value I should be able to find all the possible values, but I'm far too new to CE to be sure about it.
Anyway, some of the IDs I found are 1135220225, 178773340, 637843762. There is no evident correlation between them, so I don't see any other option.
PS: I'm trying to get a better understanding of this world rather than simply solving this particular problem, so anything closely related will be helpful
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu Sep 04, 2014 2:35 pm Post subject: |
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Generally speaking, you probably won't be able to find the other ID's until they are actually loaded during game-play. I say this based on the approach that I assume you took and also because of the ID values that you are using. However, if you have, or could find, a text-based ID, you might be able to find them all without playing through the entire game.
For example, let's say you find a text-based ID that you can use, that identifies the type of monster you are looking at. In your data structure, let's say you find a text string at a particular offset, and after adjusting the text length, you get this:
/objects/class.c/characters/elf2.ddg
Now, if you search for the string characters (or any generic part of the above string), you'll not only see the string that relates to elf2 monster, but you may see many more, depending on the game.
Here, you can use common sense, do some digging, and you should be able to compile several structures and possibly find all of the monsters in the game.
That said, some strings relating to that structure may only be visible when they are loaded by the game...so you'll have to use a string set that loads during game start-up.
A good way to find useful strings is to load one or two of the monster structures, and perform a string-based comparison/search with the structure spider. This is where I would start. Find some workable strings and start searching to see what else you can find by using a part of that string-based identifier.
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