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Crash Bash How do I cheat?
Reputation: 0
Joined: 19 Jul 2014 Posts: 7
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Posted: Thu Aug 14, 2014 3:52 pm Post subject: Cheat Engine Help |
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Game: Armada Tanks
Platform: PC
This Game is a normal PC game, it is not a flash or a online game.
The reason I'm using Cheat Engine is to find a code that will control an Enemy Tank!
So I start searching for it and come up with one (green) address. It is a green address so I don't have to find a pointer for it lucky me.
Here is screenshot so I can explain the situation:
s28.postimg.org/947pld5uj/2014_08_14_211918.png
You can see that a tank is marked with a red circle, that's the tank I want to control and the others will be automatically.
So I started to modify the address to see if it affects the Enemy Tank, and it didn't. I was somehow confused since this is the only address I have found. I clicked Find out what writes to this address and I got a code that writes it, so I clicked the Replace button and it Worked! I can move the Enemy Tank freely wherever I wont (I used hotkeys to set the appropriate values quickly). But... the problem now is that everyone is standing still and not moving, it seems that the code I Replaced is affecting every Enemy, I can't control all of them!
So the question is How to Replace the code so it affects only may Tank (the enemy tank).
Help me out!
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Thu Aug 14, 2014 3:58 pm Post subject: |
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Instead of replace do a code injection
Check if the address is the address of the specific tank you're interested in, and if so, skip it, else execute it as normally
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Crash Bash How do I cheat?
Reputation: 0
Joined: 19 Jul 2014 Posts: 7
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Posted: Thu Aug 14, 2014 4:29 pm Post subject: |
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Dark Byte wrote: | Instead of replace do a code injection
Check if the address is the address of the specific tank you're interested in, and if so, skip it, else execute it as normally |
Oh... what a shame I don't know how to use it but I know how to run it.
So I click on show disassemble It brings me to the code I click on Auto Assemble and then code injection, and how next? How do I nop the code?
It shows me this:
Code: | alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [esi+30],eax
call "Armada Tanks.exe"+26620
exit:
jmp returnhere
"Armada Tanks.exe"+2400C:
jmp newmem
nop
nop
nop
returnhere: |
Bay the way this is the address for the Tank: "Armada Tanks.exe"+2A5A78 it brings to 006A5A78
And this shows up when I Find out what writes to this address: mov [esi+30],eax
esi=006A5A48
eax=00000002 (the value)
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Thu Aug 14, 2014 5:23 pm Post subject: |
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Code: | alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(after)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp esi,006A5A48
je after
originalcode:
mov [esi+30],eax
after:
call "Armada Tanks.exe"+26620
exit:
jmp returnhere
"Armada Tanks.exe"+2400C:
jmp newmem
nop
nop
nop
returnhere: |
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Crash Bash How do I cheat?
Reputation: 0
Joined: 19 Jul 2014 Posts: 7
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Posted: Thu Aug 14, 2014 6:29 pm Post subject: |
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Dark Byte wrote: | Code: | alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(after)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp esi,006A5A48
je after
originalcode:
mov [esi+30],eax
after:
call "Armada Tanks.exe"+26620
exit:
jmp returnhere
"Armada Tanks.exe"+2400C:
jmp newmem
nop
nop
nop
returnhere: |
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Thank you! I will test it later.
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Crash Bash How do I cheat?
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Joined: 19 Jul 2014 Posts: 7
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Posted: Sat Aug 16, 2014 12:57 pm Post subject: |
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That worked perfectly! There's one more think. Can you help me?
It's the original NES game Battle City also about Enemy Control.
Here I found the address of the Tank and it worked from first try, but the problem is...
that the Game is changing Tank direction even if I didn't move it! But that happen in a split second, so it wiggles, and most of the time it slows down the Tank.
Do I have to do this again with Code Injection? If Yes then those are the information:
Tank address: P->0245015C Offset: 13C (the next Byte, so 0245015D is the address of another Tank)
Code: mov [eax+esi+68],dl this show up when I Found out what writes this address
EAX: 000000A4 (this is actually the value)
ESI: 02450050
dl: What's that?
This shows when I do Code Injection on the Code:
Code: | alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [eax+esi+68],dl
pop esi
exit:
jmp returnhere
"nestopia.exe"+73300:
jmp newmem
returnhere: |
If I don't have to do anything about Code Injection, then what should I do then?
Note: Even if I set the interval on minimal so 10 milliseconds, it's still changing.
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