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		| CruZ Newbie cheater
 
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				|  Posted: Tue Aug 05, 2014 12:40 am    Post subject: [Help]Pointer address not found |   |  
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				| Hi all, 
 this is my problem:
 
 I found a pointer by pointer scanner, but this pointer use threadstack0
 and i need a normal module pointer
 if i find pointer manually i not found address
 
 
 what is the problem ¿?
   
 Bye all
 
 Sorry for my bad english
 
 
 
 
	
		
	 
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		| Dark Byte Site Admin
 
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				|  Posted: Tue Aug 05, 2014 2:57 am    Post subject: |   |  
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				| Try more levels (and/or a bigger structsize) _________________
 
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		| CruZ Newbie cheater
 
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 Joined: 03 Aug 2014
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 Location: Packed and crypted in my house
 
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				|  Posted: Tue Aug 05, 2014 1:59 pm    Post subject: |   |  
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				| Thanks !! fun, but is very slow process and use full computer and use much GB of disk, 
 is posible reduce use disk space by the ptr files ?
 
 
 PD: I found 6.000.000.000 pointers and stop..... 6.000.000.000 converted in 888 fun xD
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		| Dark Byte Site Admin
 
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				|  Posted: Tue Aug 05, 2014 2:21 pm    Post subject: |   |  
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				| If you use ce 6.4 you can use compressed ptr files (and a lot faster scan) _________________
 
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		| CruZ Newbie cheater
 
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 Joined: 03 Aug 2014
 Posts: 13
 Location: Packed and crypted in my house
 
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				|  Posted: Tue Aug 05, 2014 4:54 pm    Post subject: |   |  
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				|  	  | Dark Byte wrote: |  	  | If you use ce 6.4 you can use compressed ptr files (and a lot faster scan) | 
 
 ok, i go test this, xD i using 6.0 full edited by me xD
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		| Dark Byte Site Admin
 
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				|  Posted: Tue Aug 05, 2014 6:16 pm    Post subject: |   |  
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				| a tip in case you have issues, seeing you use an undetected CE you may have trouble starting the pointerscan. In that case, use your own build to find the address, then suspend the target process(and related processes) and use 6.4 to scan. _________________
 
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		| CruZ Newbie cheater
 
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 Joined: 03 Aug 2014
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 Location: Packed and crypted in my house
 
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				|  Posted: Wed Aug 06, 2014 4:51 am    Post subject: |   |  
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				| ... one question 
 i have 1000 fun pointers never fail in my computer
 but i give this pointers to friend to test it and 0 fun
 i check md5 of my files and he files
 
 what is problem ?
 (unique diference is i have windows 7 and he windows 8 )
 
 
 Sorry for my bad english
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		| Dark Byte Site Admin
 
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				|  Posted: Wed Aug 06, 2014 7:49 am    Post subject: |   |  
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				| perhaps those pointerpaths went through a route unique for your system (e.g it interpreted your username as an address...) 
 but are there really no other pointerpaths ? (Did you give him the .ptr files ?)
 
 Also, never ever click stop in a pointerscan. It'll give you mostly a useless result, as the best pointers are usually the ones it finds last (I don't know why, but it's just like that)
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		| CruZ Newbie cheater
 
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		| Dark Byte Site Admin
 
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				|  Posted: Wed Aug 06, 2014 1:11 pm    Post subject: |   |  
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				| You can compress even more by using compressed folders in windows and let ce output to those Also, only increase level with 1 at a time. Don't increase it to 8 from 5 as that may take too long
 
 But yeah, it might be an option to get a new disk (e.g some people bought a 2TB disk just for pointerscans)
 And if you have a lot of systems you could use the distributed pointerscan (they don't do compressed ptrs though)
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		| mgr.inz.Player I post too much
 
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 Location: W kraju nad Wisla. UTC+01:00
 
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				|  Posted: Thu Aug 07, 2014 10:08 am    Post subject: |   |  
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				| my tip: 1) launch game in window mode, launch your full modified CE
 2) find address, do simple "find out what",
 
 You will get instruction which access (or writes) to your address. It will be something like this:
 [REG32+offset]  (example: mov [rbx+0C],edx)
 
 or
 [REG64+offset]  (example: fstp dword ptr [rax+0C])
 
 that 'offset', you can use it as "ending offset"
 
 
 
 In your case, "fstp dword ptr [esi+04]", ending offset you can try will be 4.
 You can also analyze the code above this instruction, that way you can get more "ending offsets" (last two ending offsets, or last three ending offsets). Go above and find instruction which writes to ESI register. (you can also right click "fstp dword ptr [esi+04]" and choose select current function, CTRL+C, click 'copy' button, paste it here).
 
 Then, do a pointer scan (CE6.4) with those options (for the sake of this example, we assume that you found 3 ending offsets, they are 24,8,C; where C is our last offset):
 
   (of course you will find different ending offsets, like XX,YY, 4 )
 
 As you see, that way we can use way bigger "max level". For example max level 9. Because we already set three offsets, CE will search other 6 offsets. Scanning results should be, more or less, as fast as normal 'full' scan with max level 6.
 
 
 
 
 
 Of course this is not a perfect method. For example, Borderlands 2, I found address which keeps last fired bullet position (btw. I used this address to make "blink" teleport cheat), and above method wouldn't work.
 
 The only valid pointers left, 16 after many many rescans, have those ending offsets: 5DC (penultimate), 1BC (last).
 
 This address is updated with this instruction "fstp dword ptr [eax+14]"
 and accessed by this: "ucomiss xmm0,[ecx-08]"
 
 as you see, there's no 1BC.
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		| ++METHOS I post too much
 
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				|  Posted: Thu Aug 07, 2014 11:22 am    Post subject: |   |  
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				| It can also help to reduce your max offset while increasing max levels. For example, you can set your max offset to 500 while increasing your levels without using up too much space/time, as most games do not need such high offset values for a reliable pointer. For emulated console games, you might do the opposite (e.g. set max offset to 99999, but limit max levels to 2 or 3). Of course, you can always just use injection and not even mess with finding pointers. |  | 
	
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		| mgr.inz.Player I post too much
 
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 Posts: 4438
 Location: W kraju nad Wisla. UTC+01:00
 
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				|  Posted: Thu Aug 07, 2014 11:32 am    Post subject: |   |  
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				| max offset 500 could be to small. 
 Pointer to last bullet position, in Borderlands 2
 [[[[[[pointerBase]+40]+190]+6A4]+68]+5DC]+1BC
 
 As you see, 0x5DC = 1500, 0x6A4 = 1700
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		| ++METHOS I post too much
 
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				|  Posted: Thu Aug 07, 2014 12:27 pm    Post subject: |   |  
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				| There are no set rules. 500-700 usually works for me. 
 If you want to be specific.
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		| CruZ Newbie cheater
 
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