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ProjectEz Newbie cheater
Reputation: 0
Joined: 03 Dec 2011 Posts: 18 Location: Phlippines
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Posted: Mon May 12, 2014 11:08 am Post subject: [C#] Manually getting Pointers (base Address, offsets) |
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Good Day!
I am doing a trainer for an online game,
my problem is, Cheat Engine is detected in that game, bypass is impossible for me right now, but now i got a workaround by unhooking the SSDT. and make a Modified Cheat Engine work, I can do scans, read write memory, but it cannot use the feature "Find out what writes to this address" which is the method for finding the Base Address and Offsets. Reading on other threads, CE has a feature that enable some privilege to do that, i think its called "VEH Debugger". But I haven't tried it yet on the game since its detected.
What I plan to do now is to manually or programmatically do that,
My trainer can read and write values to the addresses, and I just need the offsets so the Addresses will be automatically updated every time I open the game.
So I want to ask for help, can you point me to something like websites or tutorials where I can read, to code this?
Its not that I am not searching, actually I do, but still did not find anything that will help me,
Hope someone can help, I've been doing this for days, this is my first trainer so I want to make it work, and also I've been enjoying what I learned while creating this...
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Mon May 12, 2014 1:21 pm Post subject: |
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In order to replicate that feature you have to create a debugger and attach to the game which is why it is being detected. You are more than likely going to be detected with what you land up coding as well. You are better off figuring out how the game is detecting your modified CE and adjust it to be hidden or alter their detection code to bypass it etc.
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ProjectEz Newbie cheater
Reputation: 0
Joined: 03 Dec 2011 Posts: 18 Location: Phlippines
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Posted: Mon May 12, 2014 1:49 pm Post subject: |
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First, thank you for the response,
my trainer that I have created is not detected, I can read and write memory using the trainer,
the Cheat Engine itself is detected by the game, even when the game just pops out, it gets detected right away, even if the game is not attached to cheat engine.
so by any chance, maybe I can use my trainer to make a debugger.
All I want to know is the offsets of the address, so i can move on creating other features of the trainer...
btw, i know i can readwrite memory because there are features that have static address and the hack is working properly.
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