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0xmm How do I cheat?
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Joined: 01 May 2014 Posts: 5
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Posted: Thu May 01, 2014 3:36 am Post subject: help send packet |
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need to send a packet altered to a server, but need to send the same socket and port used for normal program packages.
any ideas?
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Thu May 01, 2014 4:22 pm Post subject: |
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Hook the network API the application/game is using.
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0xmm How do I cheat?
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Joined: 01 May 2014 Posts: 5
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Posted: Sat May 03, 2014 6:15 pm Post subject: |
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| I hook api and sending will be the same socket and port standard?
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sat May 03, 2014 7:35 pm Post subject: |
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If you hook the method they use to send data then yes you will have access to that same socket.
If you debug and reverse a bit more, you can specifically find the send/receive functions that the game implements itself that you can hook onto as well.
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0xmm How do I cheat?
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Joined: 01 May 2014 Posts: 5
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Posted: Sun May 04, 2014 11:25 am Post subject: |
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| can show an example of what to do for my base?
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sun May 04, 2014 1:25 pm Post subject: |
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Look around for information on detouring API / functions. I do not want to hold your hand and just give you code.
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0xmm How do I cheat?
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Joined: 01 May 2014 Posts: 5
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Posted: Sun May 04, 2014 3:51 pm Post subject: |
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I'm not talking about code.
for example:
1. Hook function / api
2. Sending my function
3. Normally return
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0xmm How do I cheat?
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Joined: 01 May 2014 Posts: 5
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Posted: Mon May 05, 2014 7:26 pm Post subject: |
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not need more, i searched, studied and Got it!
thanks atom0s helped me alot.
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