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C# sharing sockets

 
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Epila
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PostPosted: Tue Mar 11, 2014 6:35 pm    Post subject: C# sharing sockets Reply with quote

I am creating a game assistant using C# and injecting the code with EasyHook.
Everything is ok, I can inject the code, run and hook API functions with no problems
Two of those hooked functions are send and recv from wsock (wsock32.dll) library. Both are perfectly hooked and working with no known problems.

So what I am trying is to send messages to the server/client.
(client<->Assistant<->server)
I can successfully send messages (and read them, both in/out) to the server using send function and passing the socket handler and the data.
(This socket handle is saved in a IntPtr class on my C# assistant)

But I can't send messages to the client using recv using the same socket handle and the data. When I call the recv function from my C# assistant nothing happens and it return -1 as result

this is what I have from now

Code:
        internal static int SendToClient(byte[] buff)
        {
            //int len = buff . Length;;
            //buff = Huffman . Compress(buff, 0, len, ref len);

            //GCHandle pinned = GCHandle . Alloc(buff, GCHandleType . Pinned);
            //IntPtr address = pinned.AddrOfPinnedObject();

            Marshal . Copy(buff, 0, m_rBuff, buff.Length);

            int r = recv(m_Socket, m_rBuff, buff.Length, m_Flags);
            return r;
        }


recv is the native wsock recv function
buff is the buffer data I want to send to the client
Huffman compress is the compression method used in the communication
r is the return value (always -1, I don't know if it is an error or not)
m_Socket, m_Flags are the socket handler and flags which I extract from the hooked send/recv
m_rBuff is the pointer to the buffer of the receive function, which seems to be the same every time. this is extracted from the hooked recv

thanks
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atom0s
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PostPosted: Tue Mar 11, 2014 7:26 pm    Post subject: Reply with quote

Use send with the clients socket object. recv will attempt to read data from the socket, not send onto it.
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Epila
How do I cheat?
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Joined: 29 Aug 2010
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PostPosted: Tue Mar 11, 2014 7:43 pm    Post subject: Reply with quote

If I use send, the assistant will send the data to the server, the socket object is the same for both recv and send.
I want to send the data to the client

Code:
        internal static int SendToServer(byte [] buff)
        {
            //send the data to the server. everything is working with no problems here

            GCHandle pinned = GCHandle.Alloc(buff, GCHandleType.Pinned);
            IntPtr address = pinned.AddrOfPinnedObject();

            return send(m_Socket, address, buff.Length, m_rFlags);
        }

        internal static int SendToClient(byte[] buff)
        {
            //send the data to the client. this one is not working
            //m_Socket is the same for both in/out

            int len = buff.Length; ;
            buff = Huffman . Compress(buff, 0, len, ref len);

            //GCHandle pinned = GCHandle.Alloc(buff, GCHandleType.Pinned);
            //IntPtr address = pinned.AddrOfPinnedObject();

            Marshal.Copy(buff, 0, m_rBuff, buff.Length);

            int r = recv(m_Socket, m_rBuff, buff.Length, m_rFlags);
            return r;
        }
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atom0s
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PostPosted: Wed Mar 12, 2014 2:58 pm    Post subject: Reply with quote

Calling recv from your project is not going to have the result you want.
You are just going to be reading the buffer.

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Epila
How do I cheat?
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PostPosted: Wed Mar 12, 2014 4:17 pm    Post subject: Reply with quote

So, there is anyway I can send the data back to the client?
Convert the WinSock SOCKET back to C# Socket seems to not be possible and proxing the connection is not what I want
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Epila
How do I cheat?
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PostPosted: Sat Apr 19, 2014 3:04 pm    Post subject: Reply with quote

up
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shuishan
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PostPosted: Wed May 11, 2022 1:05 am    Post subject: hook winsock Reply with quote

I have the same problem as you, I can't send data to my client, did you solve this problem?
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