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Mr. X Cheater
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Joined: 27 Jun 2010 Posts: 31
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Posted: Thu Feb 06, 2014 1:07 pm Post subject: Trainer Coding Video Tutorial in Visual Basic.NET |
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Hey,
How would a Trainer Coding Video Tutorial in Visual Basic.NET be received by the community? Curious, before I begin to work on it... Would like to start a discussion around the subject.
1. Is there any interest at all in a video training tutorial for coding game trainers in VB.NET? A tutorial which would cover it all from beginning to a finished product.
2. Would you pay for it? If yes, how much are you willing to pay?
3. Which specific areas of coding would you like to see (more or less of) in the tutorial?
4. Any other input that you may have.
My trainer coding background? - Have only done a few trainers but I do know how to code them. You'll find my earlier work here: https://sites.google.com/site/xstatique
In case you need to get in touch for any reason, here's my sites where you can comment and feedback.
https://www.facebook.com/Xstatique
https://plus.google.com/112766959056615454599/posts
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Hatschi Master Cheater
Reputation: 2
Joined: 28 Jan 2010 Posts: 327
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Posted: Fri Feb 07, 2014 7:47 am Post subject: |
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1. People rather watch videos instead of reading a good book and wonder why they're going to stuck later on.
2. I can only speak for myself: No, never, ever. Coding a trainer is one of the easiest things ever, dealing with anti cheat and finding the right spot in the code is the only challenge on making trainers.
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The problem about 99% of tutorials around is the fact that they cover only the basics an fit only in a specific case. Especially video tutorials you can find on youtube. It's a great addition but people tend to use it only as mentioned earlier so I'm always recommending books instead of videos.
You may rather stick to video tutorials using Ollydb, defeating anti cheat mechanism, making more complex code injections and those things. But you should never forget to make tutorials that help people in similar situations and not only showing them how to deal with a specific problem in a specific game in a specific situation.
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Mr. X Cheater
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Joined: 27 Jun 2010 Posts: 31
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Posted: Sat Feb 08, 2014 5:16 pm Post subject: |
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1. A picture says more than 1000 words.
2. Why not? If the product is complete, not like the short and often useless snippets on youtube. If lots of hard work has been put in it?
| Quote: | | The problem about 99% of tutorials around is the fact that they cover only the basics an fit only in a specific case |
Exactly what point 2 above is all about. I had in mind a complete documentation from start to end.
I like your idea though about tutorials using disassemblers to reverse engineer games to understand anti-cheat and other things. That however is not in my interest these days (Many years ago I made keygens and cracked software for the cracking group BLiZZARD).
Anyway, visualize what I had in mind. Imagine a Lynda.com tutorial - but more amateurish, keep in mind they're professionals in video production.
EDIT: I think I've just realized that the interest of the community might be low. Nonetheless, at least I know that I shouldn't pursue this idea.
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sat Feb 08, 2014 6:51 pm Post subject: Re: Trainer Coding Video Tutorial in Visual Basic.NET |
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| Mr. X wrote: | | How would a Trainer Coding Video Tutorial in Visual Basic.NET be received by the community? Curious, before I begin to work on it... Would like to start a discussion around the subject. |
I greatly encourage you to change to a different language, such as C# if you wish to stay with .NET or something else. VB.NET is a dying language. You should focus on something more effective and efficient rather than sticking with it.
| Mr. X wrote: | | 1. Is there any interest at all in a video training tutorial for coding game trainers in VB.NET? A tutorial which would cover it all from beginning to a finished product. |
There are tons of tutorials that cover everything you are going to attempt to do in your videos. The patience for someone that is learning to sit and watch a video vs. just copy paste from a text written tutorial is going to be very small. You are going to have to do something with your videos to keep peoples interest at all, or you are just going to get a ton of people just begging for source code or a place to copy / paste what you are doing.
| Mr. X wrote: | | 2. Would you pay for it? If yes, how much are you willing to pay? |
Very doubtful you will get anyone to pay for your stuff as none of it will be new or unique. Sorry but game hacking is not a place to profit with knowledge. Everything you will try to cover in your videos will be freely available somewhere else on the internet, easily found via Google, without any cost.
| Mr. X wrote: | 3. Which specific areas of coding would you like to see (more or less of) in the tutorial?
4. Any other input that you may have. |
In general if you plan to do anything with videos you need to be very detail oriented and not just say "Paste this code here" type things like most of the videos people try to do. Most of the videos on YouTube that cover programming for trainers (most of which are in VB.NET because kids enjoy to just copy/paste things) cover no detail at all, the person making the video does not know what they are talking about or doing themselves, and 99.9% of the time you can find all the code they are using on hundreds of different sites because it's just a copy/paste fest.
_________________
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justa_dude Grandmaster Cheater
Reputation: 23
Joined: 29 Jun 2010 Posts: 893
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Posted: Sat Feb 08, 2014 8:18 pm Post subject: Re: Trainer Coding Video Tutorial in Visual Basic.NET |
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| Wiccaan wrote: | | Mr. X wrote: | | How would a Trainer Coding Video Tutorial in Visual Basic.NET be received by the community? Curious, before I begin to work on it... Would like to start a discussion around the subject. |
I greatly encourage you to change to a different language, such as C# if you wish to stay with .NET or something else. VB.NET is a dying language. You should focus on something more effective and efficient rather than sticking with it.
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I'm not really a fan of video tutorials for computing unless you can focus on a topic both unique and narrow enough for adequate coverage in a short time period. I doubt this is such a topic.
That said, I would offer a dissenting view on Wiccan's stance. There isn't a C# program that can't be made in VB, and both languages are Turing complete. There are also still a LOT of folks with legacy VB apps, and having some knowledge of the language can be marketable. Regardless of what language you choose to use, there's always going to be someone telling you that it's the wrong thing... if you're comfortable and efficient in your language of choice then please feel free to ignore them.
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Mr. X Cheater
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Joined: 27 Jun 2010 Posts: 31
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Posted: Sun Feb 09, 2014 4:45 am Post subject: |
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Thanks for your feedback guys.
| Quote: | | change to a different language, such as C# if you wish to stay with .NET or something else. VB.NET is a dying language. You should focus on something more effective and efficient rather than sticking with it. |
I didn't want to reduce this to a discussion whether C# is better than VB or PC is better than MAC, or Amiga better than Atari - this can go on and on.
| Quote: | | You should focus on something more effective and efficient |
My most optimized fully working trainer written in VB.NET is made of only 13 lines of code. Mind you that I'm not writing a top notch PC game, which would be the only area where C# can do something VB can't. I haven't seen any indication that VB.NET is dying, on the contrary, it's stronger than ever. Could you provide with a source to that allegation?
Curious in why the general response so far is that this would be an easy and simple copy/paste tutorial? That's useless and not what I had in mind at all. As most of us know, there's tons of that crap on youtube. My initial idea was to capture the whole thing, a comprehensive tutorial with maybe 10-12 chapters on how one creates a trainer from start to end and break down important parts, let's say pointers, code injection, read/write memory API and much more. Wouldn't that be useful regardless which language you code in? The full source code of the trainer created in the tutorial would also be included. Since I planned that it would be a total source of trainer coding knowledge base I thought maybe it would sell.
Anyway guys, your reaction says it all and it's crystal clear. Glad that I brought it up so you could talk sense into me before I put down a huge amount of effort for nothing.
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