Posted: Tue Jan 14, 2014 8:07 pm Post subject: Code Updating
I was wondering how I would be able to update the codes for hacking games. Like if the owners updated the game so that it was patched, how can I try out different codes and find working codes? _________________
Remember base module address.
Remember +- offset.
And after a patch, try to find the function again (if developers didn't rewrite too much, it should remain in the same or very close to the last location).
If the game doesn't load any other modules for the game, then try to copy all the assembly script, save inside of a .txt file, and when an update games, copy some array of bytes of 3-5 lines (that doesn't contain addresses or jumps), and AoB scan for them, if you're lucky and the game wasn't changed too much, you'll find the function again. This my method too, since I mainly, cheat flash games.
And if two methods above doesn't fit your needs or does not work with you.
Then you should remember the steps you've made to find the ASM function again, and try repeat them.
If you're talking about aobs for games that were shared by other users, and are not assembly injections, then I believe they're flash games?
Then method #2 might help you (if you have the assembly region).
If method #2 didn't help you.
You should try dump the .SWF from memory or download the .SWF (Inspect Element (Firefox / Chrome might also Opera)> Network > Refresh Page > Look for .swf).
Use SoThink SWF Decomplier (purchase if needed), then open up the .swf and look in actions folders, and look for some functions that seems to have effects on the stuff you want to hack.
And from here Google is your best friend . _________________
I'm rusty and getting older, help me re-learn lua.
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