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SebaSX How do I cheat?
Reputation: 0
Joined: 12 Mar 2012 Posts: 8
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Posted: Wed Jan 08, 2014 7:51 am Post subject: aobscan script show random value |
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Hi.
I want create "aobscan" script for player position to Divinity II: The Dragon Knight Saga, but I have a problem. The script jump between my, my minion and enemies, but it is always position X. This is source of my script.
| Code: | | Problem solved, script deleted. |
Please help me fix that script, to show only my hero position X. This script work perfect with character stats (of course with proper aobscan).
I also upload screen from Memory Viewer and pointer.
| Description: |
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| Filesize: |
55.91 KB |
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5043 Time(s) |

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75.78 KB |
| Viewed: |
5043 Time(s) |

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Last edited by SebaSX on Sun Jan 19, 2014 5:23 pm; edited 1 time in total |
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Jan 08, 2014 11:15 am Post subject: |
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| If your script is jumping characters, then you probably haven't properly filtered out all non-hero addresses. The instruction that you are using for your injection point is probably accessing other characters as well as the hero character. Either use a different instruction that is accessing your X coordinate, or separate your hero address from the others by filtering them out.
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SebaSX How do I cheat?
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Joined: 12 Mar 2012 Posts: 8
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Posted: Sun Jan 12, 2014 5:04 pm Post subject: |
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I use a dynamic pointer from screen "Pointer", and different instruction to coordinate my hero X position.
Thanks for advice.
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