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aobscan script show random value

 
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SebaSX
How do I cheat?
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Joined: 12 Mar 2012
Posts: 8

PostPosted: Wed Jan 08, 2014 7:51 am    Post subject: aobscan script show random value Reply with quote

Hi.
I want create "aobscan" script for player position to Divinity II: The Dragon Knight Saga, but I have a problem. The script jump between my, my minion and enemies, but it is always position X. This is source of my script.

Code:
Problem solved, script deleted.


Please help me fix that script, to show only my hero position X. This script work perfect with character stats (of course with proper aobscan).
I also upload screen from Memory Viewer and pointer.



Memory.png
 Description:
 Filesize:  55.91 KB
 Viewed:  5043 Time(s)

Memory.png



Pointer.png
 Description:
 Filesize:  75.78 KB
 Viewed:  5043 Time(s)

Pointer.png




Last edited by SebaSX on Sun Jan 19, 2014 5:23 pm; edited 1 time in total
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++METHOS
I post too much
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Joined: 29 Oct 2010
Posts: 4197

PostPosted: Wed Jan 08, 2014 11:15 am    Post subject: Reply with quote

If your script is jumping characters, then you probably haven't properly filtered out all non-hero addresses. The instruction that you are using for your injection point is probably accessing other characters as well as the hero character. Either use a different instruction that is accessing your X coordinate, or separate your hero address from the others by filtering them out.
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SebaSX
How do I cheat?
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Joined: 12 Mar 2012
Posts: 8

PostPosted: Sun Jan 12, 2014 5:04 pm    Post subject: Reply with quote

I use a dynamic pointer from screen "Pointer", and different instruction to coordinate my hero X position.
Thanks for advice.
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