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Need help Call of Duty 01

 
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foxfire9
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PostPosted: Sun May 04, 2014 2:36 am    Post subject: Need help Call of Duty 01 Reply with quote

Hi Guys,

So, I play a game CoD/Call of Duty 01. I hacked certain parts that are necessary, but I have a problem.

Whenever it Changes/Restart/Move to New/Old Mission. The Code doesn't work, but when you re-enable/resync it works again.

Is there a way to avoid this?

Thank you,


Last edited by foxfire9 on Sun May 04, 2014 11:17 pm; edited 1 time in total
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PostPosted: Sun May 04, 2014 11:04 am    Post subject: Reply with quote

I assume you are utilizing a script with incorporated AOB? If so...I do not know of a way around this problem (maybe with LUA?).
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foxfire9
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PostPosted: Sun May 04, 2014 11:08 pm    Post subject: Reply with quote

Yes and no, just a Script w/o AOB. That is why I'm in this section.

Except from freezing the Address Value which is fine. I used a Script but whenever it changes to another level the AA Script I used doesn't work unless I re-enable it again.

So, is there a way to bypass or avoid it?

/Edit/-------------------------------

This, happened before 4 years ago when I was Amateur CE User. The game was CoD: Modern Warfare. But it was a Trainer made from LUA or GTS or Something.


Last edited by foxfire9 on Sun May 04, 2014 11:36 pm; edited 2 times in total
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PostPosted: Sun May 04, 2014 11:32 pm    Post subject: Reply with quote

foxfire9 wrote:
I used a Script but whenever it changes to another level the AA Script I used doesn't work unless I re-enable it again.
-It would make sense if you were using AOB for shifting code, but this should not be happening if the instruction location is not changing. Is the game online?
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foxfire9
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PostPosted: Sun May 04, 2014 11:37 pm    Post subject: Reply with quote

Nope just Call of Duty 01 (SP) v1.5

Try playing the Game you will know what I mean.

/Edit/===================

OK, I figure out, why it is always disable when changing to new level.

So this is how it happened. Let say we use ammo value.

/Changing Level/
Weapon === Current ---> Next Level Process ---> After the Process
Pistol | 8 | ?? | 8

So, the game address when entering a mission (NewGame) is [gamex86.dll+XXXXXX].

Therefore, when changing to a new level the ammo value turns ?? but after that it returns back to the same value.

Note - Same as the Address P->00000000 and then reverts back to P->XXXXXXXX
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zm0d
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PostPosted: Mon May 05, 2014 9:49 am    Post subject: Reply with quote

You probably found the wrong pointer address, IMO.
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foxfire9
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PostPosted: Tue May 06, 2014 12:22 am    Post subject: Reply with quote

That is not what I meant.

Check here:
cheatengine.org/tables/moreinfo.php?tid=1355

The User said "You will need to resync at the beginning of each level."

Clearly the User stated that you have re-enable it to make it work again. Whether it is Pointer or AA Script with or w/o AOB.

After I interpret it gamex86.dll changed to a different process after it reverts back to gamex86.dll which means every function refreshes/restarts back to its "Original Function".

So, the question is. Is there a way to avoid this?
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Matze500
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PostPosted: Tue May 06, 2014 1:15 am    Post subject: Reply with quote

For what I know is that COD1 is using static addresses. So you don't need pointers but every weapon has a single address for ammo etc.

I did a table for it a long time ago.

I attatch it for you.But I don't know if I had v1.5 .

What I did was to write values in all of the weapons magazines with my old trainer in AutoIt (long time ago ^^) so i didn't need to resync but i think that method isn't so good.



CoH1.ct
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 Filename:  CoH1.ct
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foxfire9
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PostPosted: Tue May 06, 2014 1:23 am    Post subject: Reply with quote

That is not what I meant again.

I am asking if there is a way to make the "Cheat" to "Stop" Me from re-enabling everytime it goes to a "Next Mission". That's it.

/Edit/======
Thanks anyway though----


Last edited by foxfire9 on Tue May 06, 2014 8:51 pm; edited 1 time in total
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PostPosted: Tue May 06, 2014 11:19 am    Post subject: Reply with quote

If possible, use a different instruction that doesn't make use of an external process.
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foxfire9
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PostPosted: Tue May 06, 2014 8:51 pm    Post subject: Reply with quote

I'll try that.
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