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zirak Expert Cheater
Reputation: 1
Joined: 15 Jun 2006 Posts: 121 Location: In the sewers
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Posted: Thu Nov 21, 2013 9:45 pm Post subject: WinLicense + Xigncode |
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I've written a DLL in C++ and I inject it to a game with Xigncode. The DLL doesn't require a a bypass and works as intended; however, when I pack my DLL with WinLicense and then inject the packed DLL - it injects fine but as soon as I get in game Xigncode picks the DLL up as a threat and closes the game.
Does anyone have any ideas what I could do to make the protected DLL undetected from Xigncode without removing Xigncode antihack altogether?
Is there certain settings I can change to make this happen?
I'm using WinLicense 2.1.3.32 btw.
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justa_dude Grandmaster Cheater
Reputation: 23
Joined: 29 Jun 2010 Posts: 893
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Posted: Fri Nov 22, 2013 12:14 pm Post subject: Re: WinLicense + Xigncode |
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| zirak wrote: | I've written a DLL in C++ and I inject it to a game with Xigncode. The DLL doesn't require a a bypass and works as intended; however, when I pack my DLL with WinLicense and then inject the packed DLL - it injects fine but as soon as I get in game Xigncode picks the DLL up as a threat and closes the game.
Does anyone have any ideas what I could do to make the protected DLL undetected from Xigncode without removing Xigncode antihack altogether?
Is there certain settings I can change to make this happen?
I'm using WinLicense 2.1.3.32 btw. |
I think you'd need to be asking the WinLicense folks. Of course, since their whole gig is based on doing secret crap on users' computers without their knowledge, I don't think they are likely to help you.
Why exactly do you require your code to be protected by WinLicense?
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zirak Expert Cheater
Reputation: 1
Joined: 15 Jun 2006 Posts: 121 Location: In the sewers
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Posted: Fri Nov 22, 2013 6:02 pm Post subject: Re: WinLicense + Xigncode |
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| justa_dude wrote: | | zirak wrote: | I've written a DLL in C++ and I inject it to a game with Xigncode. The DLL doesn't require a a bypass and works as intended; however, when I pack my DLL with WinLicense and then inject the packed DLL - it injects fine but as soon as I get in game Xigncode picks the DLL up as a threat and closes the game.
Does anyone have any ideas what I could do to make the protected DLL undetected from Xigncode without removing Xigncode antihack altogether?
Is there certain settings I can change to make this happen?
I'm using WinLicense 2.1.3.32 btw. |
I think you'd need to be asking the WinLicense folks. Of course, since their whole gig is based on doing secret crap on users' computers without their knowledge, I don't think they are likely to help you.
Why exactly do you require your code to be protected by WinLicense? |
To utilize their licensing system - machine lock keys and only allow the DLL to function when that key exists.
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TsTg Master Cheater
Reputation: 5
Joined: 12 Dec 2012 Posts: 340 Location: Somewhere....
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Posted: Sat Nov 23, 2013 3:39 am Post subject: |
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| try other protection,...VMProtect works good with dlls and may not be detectable.
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