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WinLicense + Xigncode

 
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zirak
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PostPosted: Thu Nov 21, 2013 9:45 pm    Post subject: WinLicense + Xigncode Reply with quote

I've written a DLL in C++ and I inject it to a game with Xigncode. The DLL doesn't require a a bypass and works as intended; however, when I pack my DLL with WinLicense and then inject the packed DLL - it injects fine but as soon as I get in game Xigncode picks the DLL up as a threat and closes the game.


Does anyone have any ideas what I could do to make the protected DLL undetected from Xigncode without removing Xigncode antihack altogether?

Is there certain settings I can change to make this happen?

I'm using WinLicense 2.1.3.32 btw.
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justa_dude
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PostPosted: Fri Nov 22, 2013 12:14 pm    Post subject: Re: WinLicense + Xigncode Reply with quote

zirak wrote:
I've written a DLL in C++ and I inject it to a game with Xigncode. The DLL doesn't require a a bypass and works as intended; however, when I pack my DLL with WinLicense and then inject the packed DLL - it injects fine but as soon as I get in game Xigncode picks the DLL up as a threat and closes the game.


Does anyone have any ideas what I could do to make the protected DLL undetected from Xigncode without removing Xigncode antihack altogether?

Is there certain settings I can change to make this happen?

I'm using WinLicense 2.1.3.32 btw.


I think you'd need to be asking the WinLicense folks. Of course, since their whole gig is based on doing secret crap on users' computers without their knowledge, I don't think they are likely to help you.

Why exactly do you require your code to be protected by WinLicense?
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zirak
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PostPosted: Fri Nov 22, 2013 6:02 pm    Post subject: Re: WinLicense + Xigncode Reply with quote

justa_dude wrote:
zirak wrote:
I've written a DLL in C++ and I inject it to a game with Xigncode. The DLL doesn't require a a bypass and works as intended; however, when I pack my DLL with WinLicense and then inject the packed DLL - it injects fine but as soon as I get in game Xigncode picks the DLL up as a threat and closes the game.


Does anyone have any ideas what I could do to make the protected DLL undetected from Xigncode without removing Xigncode antihack altogether?

Is there certain settings I can change to make this happen?

I'm using WinLicense 2.1.3.32 btw.


I think you'd need to be asking the WinLicense folks. Of course, since their whole gig is based on doing secret crap on users' computers without their knowledge, I don't think they are likely to help you.

Why exactly do you require your code to be protected by WinLicense?


To utilize their licensing system - machine lock keys and only allow the DLL to function when that key exists.
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TsTg
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PostPosted: Sat Nov 23, 2013 3:39 am    Post subject: Reply with quote

try other protection,...VMProtect works good with dlls and may not be detectable.
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