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Finding symbol, class, method base address - ASLR

 
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zm0d
Master Cheater
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Joined: 06 Nov 2013
Posts: 423

PostPosted: Fri Nov 22, 2013 6:19 pm    Post subject: Finding symbol, class, method base address - ASLR Reply with quote

Hi again Very Happy

First, note the attached image please. The point in the red box is the interesting part.

My game, where I inject a DLL uses ASLR. I found a function in the game which contains some interesting part of code for me. But I cant "simply" do code injection, because of this god damn ASLR.

Well, how can I get the base address of this CalculateTransformMatrix?
I try it with GetProcAddress, but my result was 0... Sad Probably I did something wrong for the method name, because of the class prefix.

P.S.
It's my first time to deal with ASLR... Sad

Greetz,
zm0d



class_method.png
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Take care of the red box :P
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justa_dude
Grandmaster Cheater
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Joined: 29 Jun 2010
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PostPosted: Fri Nov 22, 2013 8:14 pm    Post subject: Reply with quote

Can you find the address by using ctrl+alt+s in CE's memory viewer?
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Dark Byte
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PostPosted: Fri Nov 22, 2013 8:31 pm    Post subject: This post has 1 review(s) Reply with quote

make sure view->show symbols is turned off and view->show module addresses is on

that wil get you to the modulename+offset format, that you can use with the module base.
Note though, that patches will not automatically update the address like ce does when the classmethod name is used

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zm0d
Master Cheater
Reputation: 7

Joined: 06 Nov 2013
Posts: 423

PostPosted: Sat Nov 23, 2013 3:40 am    Post subject: Reply with quote

Dark Byte wrote:

that wil get you to the modulename+offset format, that you can use with the module base

LOL'ed.... I could swear I tried this yesterday night, but probably I was sleeping already... this works nicely.. Very Happy Very Happy Thanks, mate Smile

Dark Byte wrote:
Note though, that patches will not automatically update the address like ce does when the classmethod name is used

At least that I already knew Very Happy Very Happy
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