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Unreal Engine slomo/timescale modification?

 
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danjako43
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Joined: 23 Oct 2013
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PostPosted: Wed Oct 23, 2013 10:59 pm    Post subject: Unreal Engine slomo/timescale modification? Reply with quote

I noticed that in the "tables" section, there is a cheat table for Borderlands 2 that allows you to modify the timescale of the game by altering the value of the "slomo" command in the Unreal Engine 3 that Borderlands 2 is created out of. There's also a timescale modifier for the Bioshock Infinite cheat table. I also believe there's a timescale modifier trainer for Mirror's Edge. All these games are made from Unreal Engine 3. This means altering the timescale in any ga me made by this engine is possible!

As you may know, Batman Arkham Origins (also made by the Unreal Engine 3) is coming out soon and I would like to use this timescale modification to have more fun. Out of all the games, I think the Batman series (made with Unreal Engine 3) really deserves a slomo cheat because with this cheat, you can stay focused during fights and never miss a single counter. Plus, the slow motion would make the fights look extra EPIC!

So, how do I locate the timescale/slomo value? How do I search for it? In most Unreal Engine 3 games, this value never changes, so doing an "if value changes" scan won't work. Even if it changes, this value is probably a very broad float (like 1.0 or 1.00 or 1.00000) if not an integer (like 1, which is even worse for a scan because you'll just be scanning for binaries!) Can someone help please?
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