 |
Cheat Engine The Official Site of Cheat Engine
|
View previous topic :: View next topic |
Author |
Message |
Nere How do I cheat?
Reputation: 0
Joined: 19 Aug 2014 Posts: 4
|
Posted: Tue Aug 19, 2014 8:45 am Post subject: Using lua variables in autoassemble |
|
|
I'm totally new to lua and assembler and I didn't find any solution in the internet.
I want to print an item list into the lua output, but I'm having trouble using variables right.
For example this function which shall print pointers to items with the ID of 0 to 16 (I know the print is not in the loop, but atm I'd just like to know how to use those variables right).
Code: | itemid = 0 //item ID
item = 0 //a pointer to the item data
autoAssemble([[
alloc(mem,128)
label(.Break)
label(.While)
CreateThread(mem)
mem:
//mov itemid, 0
.While:
cmp itemid, 0x10
jae .Break
mov edx, 1 //count
mov eax, itemid //Item ID
push edx
push eax
mov ecx, [GameInternAddress] //Player
call GameInternFunction
mov pointer, eax
inc itemid
.Break:
ret
dealloc(mem)
]])
print(pointer) |
|
|
Back to top |
|
 |
Redouane Master Cheater
Reputation: 3
Joined: 05 Sep 2013 Posts: 363 Location: Algeria
|
Posted: Tue Aug 19, 2014 10:19 am Post subject: Re: Using lua variables in autoassemble |
|
|
Nere wrote: | Your previous post |
In the autoassembler,numbers are in hex by default,no need to write 0x10,write one of the following: 10 , (int)16 , #16 .
2- Labels don't start with a dot,the dot is used in structure members and library functions,like Kernel32.lstrcmpiA .
3- Wait a bit before using dealloc,here is what I'd write:
Code: |
itemid = 0 //item ID
item = 0 //a pointer to the item data
autoAssemble([[
alloc(mem,128)
alloc(itemid,16)// Should be enough
alloc(pointer,16)
registersymbol(pointer)
registersymbol(itemid)
label(Break)
label(While)
CreateThread(mem)
{$lua}
writeInteger('itemid',itemid)
{$asm}
mem:
//mov itemid, 0
While:
cmp [itemid], 0x10
jae Break
mov edx, 1 //count
mov eax, [itemid] //Item ID
push edx // Is this one of the function arguments?
push eax // Is this one of the function arguments?
mov ecx, [GameInternAddress] //Player
call GameInternFunction
mov [pointer], eax
inc itemid
jmp while // return to the top
Break:
ret
{$lua}
sleep(3000) -- Should be enough
{$asm}
dealloc(mem)
unregistersymbol(itemid)
dealloc(itemid)
]])
print(('%08x'):format(readInteger'pointer')) |
|
|
Back to top |
|
 |
Nere How do I cheat?
Reputation: 0
Joined: 19 Aug 2014 Posts: 4
|
Posted: Wed Aug 20, 2014 4:12 am Post subject: Re: Using lua variables in autoassemble |
|
|
Redone wrote: | Nere wrote: | Your previous post |
In the autoassembler,numbers are in hex by default,no need to write 0x10,write one of the following: 10 , (int)16 , #16 .
2- Labels don't start with a dot,the dot is used in structure members and library functions,like Kernel32.lstrcmpiA .
3- Wait a bit before using dealloc,here is what I'd write: |
Thanks, your code helped me a lot already.
But I still don't know how to connect the lua variables with assembler variables. For example, if I want to print the output:
Code: | alloc(id,4)
registersymbol(id)
...
mov [id], 10
{$lua}
print(id)
{$asm}
... | $lua and $asm seem to have different variables.
in $lua, "id" is nil and in $asm it's 10
|
|
Back to top |
|
 |
Redouane Master Cheater
Reputation: 3
Joined: 05 Sep 2013 Posts: 363 Location: Algeria
|
Posted: Wed Aug 20, 2014 4:26 am Post subject: Re: Using lua variables in autoassemble |
|
|
Nere wrote: | Redone wrote: | Nere wrote: | Your previous post |
In the autoassembler,numbers are in hex by default,no need to write 0x10,write one of the following: 10 , (int)16 , #16 .
2- Labels don't start with a dot,the dot is used in structure members and library functions,like Kernel32.lstrcmpiA .
3- Wait a bit before using dealloc,here is what I'd write: |
Thanks, your code helped me a lot already.
But I still don't know how to connect the lua variables with assembler variables. For example, if I want to print the output:
Code: | alloc(id,4)
registersymbol(id)
...
mov [id], 10
{$lua}
print(id)
{$asm}
... | $lua and $asm seem to have different variables.
in $lua, "id" is nil and in $asm it's 10 |
id is a pointer to the variable,so it's just an address that points to your value,you used registersymbol in order to access it from Lua:
Code: | alloc(id,4)
registersymbol(id)
...
mov [id], 10
{$lua}
print(readInteger'id') -- Read a 4-bytes value stored at the symbol 'id'.
-- You can find all the functions in main.lua
{$asm}
... |
|
|
Back to top |
|
 |
Nere How do I cheat?
Reputation: 0
Joined: 19 Aug 2014 Posts: 4
|
Posted: Wed Aug 20, 2014 7:36 am Post subject: |
|
|
But if I use this code:
Code: | alloc(main,256) //main thread
alloc(id,4) //item id
registerSymbol(id)
label(Loop)
label(Break)
createThread(main)
main:
mov [id], 0
Loop:
cmp [id], A
jae Break
{$lua}
print(readInteger'id')
{$asm}
inc [id]
jmp Loop
Break:
ret
//Exit:
{$lua}
sleep(1000)
{$asm}
unregistersymbol(id)
dealloc(id)
dealloc(main) | I just get "10" printed in the output, even BEFORE the code is injected, instead of 0,1,2,...,10 o.O
Also, if I assign my script to the cheat table and enable/disable it from there, I get no output at all.
|
|
Back to top |
|
 |
Dark Byte Site Admin
Reputation: 467
Joined: 09 May 2003 Posts: 25705 Location: The netherlands
|
Posted: Wed Aug 20, 2014 8:40 am Post subject: |
|
|
The lua sections are 'preprocessors" their result is what gets assembled into aa code.
If you wish to call lua functions from inside the target process check the lua template in the aa. (Using the luapipe)
Anyhow, i recommend just doing what you need in assembler
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
Back to top |
|
 |
Nere How do I cheat?
Reputation: 0
Joined: 19 Aug 2014 Posts: 4
|
Posted: Wed Aug 20, 2014 8:47 am Post subject: |
|
|
Dark Byte wrote: | The lua sections are 'preprocessors" their result is what gets assembled into aa code.
If you wish to call lua functions from inside the target process check the lua template in the aa. (Using the luapipe)
Anyhow, i recommend just doing what you need in assembler | Any idea how to get an easy output then?
|
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|