might take you 1 or 2 years of practice with 3D organic modeling before you can achieve to do something like that.
And blender is pretty hard to use.. the interface is a bitch.
Joined: 15 Apr 2011 Posts: 315 Location: P. Sherman 42, Wallaby Way, Sydney
Posted: Mon May 13, 2013 2:30 pm Post subject:
gogodr wrote:
might take you 1 or 2 years of practice with 3D organic modeling before you can achieve to do something like that.
And blender is pretty hard to use.. the interface is a bitch.
1 or 2 year practice?? but i already know how to make a mug.
might take you 1 or 2 years of practice with 3D organic modeling before you can achieve to do something like that.
And blender is pretty hard to use.. the interface is a bitch.
1 or 2 year practice?? but i already know how to make a mug.
might take you 1 or 2 years of practice with 3D organic modeling before you can achieve to do something like that.
And blender is pretty hard to use.. the interface is a bitch. _________________
took me four years of practice to get a professional certification alongside the ability to draw jet engines, military aircraft, etc.
and that is standing on shoulders
You've already got plenty of opinions, but I'll go ahead and add mine. If you're willing to use third-party assets, you can be creating 3d models for games in a week or two. Most games you play are using pre-built assets with very minor tweaks. You can absolutely get quality at or above the example you gave with some 21st century clip-art. _________________
A nagy kapu mellett, mindig van egy kis kapu.
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Come on...
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