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Mohsen Advanced Cheater
Reputation: 1
Joined: 04 Apr 2013 Posts: 69 Location: PE
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Posted: Fri Apr 05, 2013 12:43 am Post subject: Suggestion to improve Cheat Engine |
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Last day I was looking into a game which horrifically was big on code.
I had to find which addresses are accessed and modified by a specified range of code which this took me over 4 hours to manage !
So I thought it's good idea to add a feature like following
FindWhichAddressesAreAccessedTillReturn
FindWhichAddressesAreModifiedTillReturn
FindWhichAddressesAreAccessedInRangeOf(game.exe+1000, game.exe+2000)
FindWhichAddressesAreModifiedInRangeOf(game.exe+1000, game.exe+2000)
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STN I post too much
Reputation: 43
Joined: 09 Nov 2005 Posts: 2676
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Posted: Fri Apr 05, 2013 7:32 pm Post subject: |
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You could write a lua script that logs all addresses accessed by a range of code location. I think there was a thread about this sometime ago.
(game.exe+1000, game.exe+2000) is a huge code range btw, you could just as easily run a trace, i think CE has that feature.
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Mohsen Advanced Cheater
Reputation: 1
Joined: 04 Apr 2013 Posts: 69 Location: PE
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Posted: Sat Apr 06, 2013 1:02 am Post subject: |
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Yes it's huge, that's why I asked for this; and trace isn't going to do exactly what I want however better than going though instructions step by step.
So your idea about lua is best suitable for what I need.
Anyway I couldn't find the thread in CE forums.
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25832 Location: The netherlands
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Posted: Sat Apr 06, 2013 4:47 am Post subject: |
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Instead of using lua to single step automatically for you it might be easier and faster to save the results of a trace to a textfile and then parse those results with a program or lua.
If you choose the option to dereference addresses each entry will have as second line :"HexAddress = Value"
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Mohsen Advanced Cheater
Reputation: 1
Joined: 04 Apr 2013 Posts: 69 Location: PE
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Posted: Sat Apr 06, 2013 4:52 am Post subject: Subject |
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| Yes, seems this is best manual solution. I'll write some code in C#
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