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creating a multi-level pointer without scanning

 
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elsword
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PostPosted: Wed Apr 10, 2013 3:54 am    Post subject: creating a multi-level pointer without scanning Reply with quote

hey guys let's say i have a multi-level pointer like this




is there a way to create another pointer (for example item 2 ) which address is item 1's address + 4 (0E63B68C in this case ) without scanning the whole thing again ? item 2's address will always be item 1's address +4



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Mohsen
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PostPosted: Wed Apr 10, 2013 5:06 am    Post subject: Reply with quote

Try it out. This depend on how your game is designed and programmed.
You can check this by finding the second item and compare space between them.

Item1 @ 0x100
Item2 @ 0x120

So the item size is 0x20 which is the magic number. Add this into Item2 address to get Item3.
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Gniarf
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PostPosted: Wed Apr 10, 2013 5:40 am    Post subject: Re: creating a multi-level pointer without scanning Reply with quote

elsword wrote:
is there a way to create another pointer (for example item 2 ) which address is item 1's address + 4 (0E63B68C in this case ) without scanning the whole thing again ? item 2's address will always be item 1's address +4
Yes:
1-click on "item1"'s line
2-press ctrl+C, then ctrl+V, that should duplicate item1's line
3-right click on one of the item1->change record->address
4-add 4 to the value in the box immediately under "☑ pointer" (the topmost offset). The arrows around each offset automatically add/subtract 4 to the corresponding offset.
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elsword
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PostPosted: Wed Apr 10, 2013 5:54 am    Post subject: Reply with quote

thanks Ganiarf it worked , i dont understand about Mohsen's method tho , mind explain more ? Rolling Eyes
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Mohsen
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PostPosted: Wed Apr 10, 2013 6:19 am    Post subject: Reply with quote

elsword wrote:
thanks Ganiarf it worked , i dont understand about Mohsen's method tho , mind explain more ? Rolling Eyes

Forget it. I misunderstood your question because missed "item 2's address will always be item 1's address +4"

I couldn't imagine your question to be that easy Razz
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