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windows 7 x64 nfs most wanted 2005 debugger attach

 
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Fresco
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PostPosted: Sun Jan 20, 2013 10:20 am    Post subject: windows 7 x64 nfs most wanted 2005 debugger attach Reply with quote

so, i have windows 7 x64 and i'm about to start hacking need for speed most wanted the one from 2005, problem is, that it has an idle debugger and i have no clue on how to attach ce 6.2 to this game.
thank you for your help Smile

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PostPosted: Sun Jan 20, 2013 11:44 am    Post subject: Reply with quote

Try the veh debuggerinterface, and if needed manually reset breakpoints that are in use for specific threads you might suspect access the variable

Else try kernelmode debugging, (if your system supports dbvm) , but still the same thing, manually reset the used debugregisters by the game's debugger

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Fresco
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PostPosted: Sun Jan 20, 2013 12:38 pm    Post subject: Reply with quote

thanks, it works with veh dbg; but it can't find the code that writes to an address (nitro) ce shows no codes writing to it.
neither kernelmode dbg works.
in win xp x86 worked with that trick: peprocess+bc set to 0 but in win 7 x64 doesn't work as the addy is already set to 0
thanks

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Fresco
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PostPosted: Mon Jan 21, 2013 11:20 am    Post subject: Reply with quote

can you think of anything else ?
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PostPosted: Mon Jan 21, 2013 12:16 pm    Post subject: Reply with quote

go to debugger settings and make sure "Override existing breakpoints when setting breakpoints" is checked

And when you say, kernelmode debug doesn't work. Do you mean it doesn't work because your system doesn't support it/crashes, or that it doesn't find anything as well ?

in win7 x64 it's a different offset

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Fresco
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PostPosted: Mon Jan 21, 2013 2:06 pm    Post subject: Reply with quote

no no, kernelmode dbg works like a dream, my sys does supports dbvm, i always get DBK64 LOADED, the thing is that neither kernelmode nor VEH can find any instructions that wrote on address.
in debugger settings i have checked the "Override existing breakpoints when setting breakpoints" but it still doesn't work

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PostPosted: Mon Jan 21, 2013 2:18 pm    Post subject: Reply with quote

Check the debugevents window while the debugger is attached , perhaps it gets some events that might give a clue.

Also, check the threadlist and the debugregisters perhaps the override doesn't work.

And try global debug.

Running dbgview from sysinternals might also show some things.

Also, what are you trying to find? E special variable used by security, or just an ingame variable?

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Fresco
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PostPosted: Mon Jan 21, 2013 2:26 pm    Post subject: Reply with quote

nitro, nothing fancy, i already got the pointer but still can't make the dbg to find anything.
i'm interested into nopping the rear lights boost effect when using nitro.
so i thought that the thing that decreases nitro could be a good start Smile
ce shows no dbg events while searching for the code

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PostPosted: Fri Feb 01, 2013 6:17 am    Post subject: Reply with quote

is there anything else i can try ?
i noticed a process : "~e5.0001" Description : Cleanup
i'm sure it's an idle debugger, debugging nfsmw.
is there a way to deattach it, so i can attach cheat engine ?

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PostPosted: Fri Feb 01, 2013 7:28 am    Post subject: Reply with quote

Try finding the debugport in the eprocess structure and set that to NULL
I have no idea what offset the debugport is. Try comparing two eprocess structures before and after you attach the normal windows debugger.

I thing that the function PsGetDebugPort (or whetever it's called) has the code that contains the offset as well)

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Fresco
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PostPosted: Sun Feb 03, 2013 9:56 am    Post subject: Reply with quote

i'll look into it. thanks Smile
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