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Force Unity to use .Net?

 
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justa_dude
Grandmaster Cheater
Reputation: 23

Joined: 29 Jun 2010
Posts: 893

PostPosted: Sun Jan 20, 2013 2:45 am    Post subject: Force Unity to use .Net? Reply with quote

Hi guys,

I've got a bunch of games that use Mono via the Unity engine. It would be great if I could force them to use .Net so that I could cheat more easily. There are lots of good debugging tools for .Net, but not so many (any?) for Mono. I know that Unity supports .Net, but I'm unfamiliar with its working. Is this a thing that is possible to do?

Thanks in advance,
adude
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ablonevn
Advanced Cheater
Reputation: 1

Joined: 02 Oct 2011
Posts: 59

PostPosted: Sun Jan 20, 2013 6:19 am    Post subject: Re: Force Unity to use .Net? Reply with quote

justa_dude wrote:
Hi guys,

I've got a bunch of games that use Mono via the Unity engine. It would be great if I could force them to use .Net so that I could cheat more easily. There are lots of good debugging tools for .Net, but not so many (any?) for Mono. I know that Unity supports .Net, but I'm unfamiliar with its working. Is this a thing that is possible to do?

Thanks in advance,
adude

ah, interesting question, i think you should ask the developer who develop that game, coding in .net is more comfortable, so why your game don't use complete .net? what do you mean when mixing "trash code" into your game ? =)) for me, i think that developer is not a stupid one, if use .net better then they should do it.
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justa_dude
Grandmaster Cheater
Reputation: 23

Joined: 29 Jun 2010
Posts: 893

PostPosted: Sun Jan 20, 2013 3:11 pm    Post subject: Re: Force Unity to use .Net? Reply with quote

ablonevn wrote:
i think you should ask the developer who develop that game, coding in .net is more comfortable, so why your game don't use complete .net? what do you mean when mixing "trash code" into your game ? =)) for me, i think that developer is not a stupid one, if use .net better then they should do it.


They use Mono because it supports OSX and Linux. I don't think most would be receptive to questions asking how to better hack their games, which is why I chose to ask here. Their public support site has some information related to switching runtimes, but it is all oriented towards projects where the source code and such is available for recompilation.
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