About the Engine:
I am using Axe 0.0.06 to do my compiling (i didn't upgrade to 0.1.0 yet Tongue) and the source is about 2000 bytes, and it compiles to about double that. I'm sure there are many many places i could optimize however. All collision detection is done via memory access, not pixel testing. I wrote a pointTest sub to test whether or not a point in the world is solid or not. Portals can warp this data Cheesy Warping through portals actually takes up about 1/2 of the engine code right now, as i have to account for momentum change as well as the multiple sprites needed to complete the warping effect.
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