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Dead Island pointer issues

 
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kriptix
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Joined: 05 Jun 2011
Posts: 61

PostPosted: Wed May 02, 2012 9:33 pm    Post subject: Dead Island pointer issues Reply with quote

I posted some of my problems a few posts down on another post (I tried hyper linking to the post, but I'm not able to supply URLs yet), but now I've found some addresses but I am really confused. Ok here are my problems

Problem #1
Value type:Float
I found the static pointer address for stamina at 05D66308 (which was green btw). I froze it and tested it, but didn't work even though the value will decease and increase in the table. I then noticed 4 other addresses that shared the same value as the static pointer. I froze all them and it worked!! I had unlimited stamina. I restarted the game, reloaded the process into CE and the values were still there, but now when i freeze them I don't get unlimited stamina, even though the values are changing based on my sprinting in game just like they were when the unlimited stamina was working. So is there any ideas on why this is happening?

Problem #2
I wanted to find the static pointer for the XP. For some reason when I try "Find out what writes to this address" the game crashes. I tried "Find out what accesses this address" as well with the same result. Just for testing purposes I did this also with the stamina address and game crashed as well. Anyone know why this is happening? I noticed people were able to write trainers with these features so I know there is a way around this, but can't figure it out.

Any help is greatly appreciated. Thanks!
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Acubra
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Joined: 19 Jun 2011
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Location: C:\Windows\System32\HoG

PostPosted: Thu May 03, 2012 11:57 am    Post subject: Reply with quote

Hey,
to your first problem. You found a static address, froze it and it didn't work. Then you took dynamic addresses and froze them and it worked. When you restartet the game, the dynamic addresses changed too, so you need to search them again.

To your second problem:
Try to use another debugger (kernelmode debugger).
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Firev2
How do I cheat?
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Joined: 14 Mar 2012
Posts: 6

PostPosted: Thu May 03, 2012 12:28 pm    Post subject: Reply with quote

if it crashes when attaching debugger the game must use a protection

dark byte suggested to use pointerscan instead. i got the same situation as u with another game, pointer scan works decently but there are a few issues
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kriptix
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Joined: 05 Jun 2011
Posts: 61

PostPosted: Mon May 07, 2012 3:39 am    Post subject: Reply with quote

Hey guys. Thanks for the input. Sorry for the late responses as I've been having some IRL issues. I'll give your suggestions a shot and let you know how it turns out. Thanks again.
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