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Hex-editing to make non-shifting game exploits permanent

 
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booingthetroll
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PostPosted: Sat Apr 14, 2012 4:43 pm    Post subject: Hex-editing to make non-shifting game exploits permanent Reply with quote

I would like to modify minesweeper(winmine.exe) so that I don't even have to use my trainer for it to work. I'm not some nolife who thinks that this would be the best thing in the world, but it would be a learning experience.
So, I got the address of code that makes the timer tick and the hex I want to change it to to disable it. I decided to use XVI32, and I went to the address. The memory was different, and so, I could not hex-edit it. Any suggestions?
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Kavvman
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PostPosted: Sat Apr 14, 2012 5:32 pm    Post subject: Reply with quote

You have to find the correct offset to reach the desired location. To do that, in CE goto View>Show Module Address in memory viewer and copy the offset.
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booingthetroll
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PostPosted: Sun Apr 22, 2012 3:08 pm    Post subject: Reply with quote

I modded it, but when I check for the memory I modified in cheat engine, it shows that I haven't changed it... does it HAVE to be done at runtime?
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