Posted: Thu Jan 19, 2012 11:25 am Post subject: Universal frame advance?
Is there any sort of breakpoint you could set that would work for any and all games that could do the equivelent of advancing one frame in the game?
I know you could set a breakpoint at directx9's endscene() function, but do some games call endscene more than once and mid frame? What about games that don't use dx9?
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