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happyreadygo Advanced Cheater
Reputation: 1
Joined: 14 Sep 2011 Posts: 87
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Posted: Tue Jan 10, 2012 9:19 am Post subject: How to know what memory address is affected by the trainer. |
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I downloaded a trainer and use it to cheat the game.
I guess , the trainer is freezing the value in the unknow address when I turn on the function.
I want to know what address is affected by the trainer.So I can modify the address by myself.
Can anyone suggest me , I have the trainer and I can sent it to anybody to check.
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Acubra Advanced Cheater
Reputation: 0
Joined: 19 Jun 2011 Posts: 64 Location: C:\Windows\System32\HoG
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Posted: Tue Jan 10, 2012 11:14 am Post subject: |
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Hey,
since this is very close to ripping trainers you won't get much help here.
The only advice i give you is to place a breakpoint on the WriteProcessMemory API (with any debugger). It should break whenever you turn the specific function on.
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mezzo Cheater
Reputation: 1
Joined: 08 Sep 2010 Posts: 28
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Posted: Tue Jan 10, 2012 1:51 pm Post subject: |
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It's not even sure that the trainer is freezing a single address.
It could be freezing multiple + add/change program code for one simple
trainer feature.
I think you'll either have to reverse the trainer, but since you ask I assume
that you don't have the required skill to do so, or if it is a single player game make a post in the "Single player cheat request" section.
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DDS Expert Cheater
Reputation: 3
Joined: 10 Feb 2011 Posts: 112 Location: Bill's Planet
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Dubstepper Newbie cheater
Reputation: 0
Joined: 13 Jan 2012 Posts: 10
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Posted: Fri Jan 13, 2012 5:09 pm Post subject: |
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It may be easier to just use CE, and find out what they are freezing, and freeze it yourself?
Why try and reverse a trainer that is doing what you want. Just do it yourself on the game??
--me
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