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Culinary Newbie cheater
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Joined: 24 Mar 2011 Posts: 15
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Posted: Sat Aug 27, 2011 12:48 pm Post subject: Wow64GetThreadContext question. |
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Hi, I finally was able to get my hands on a profession version of visual studio, so I can play around with the x64 compiler.
I noticed however while trying to retrieve the context of a 64 bit process from another 64 bit process (using Wow64GetThread context) that my WOW64_CONTEXT structure define in winnt.h is strange. It's define liked so..
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typedef struct _WOW64_CONTEXT {
//
// The flags values within this flag control the contents of
// a CONTEXT record.
//
// If the context record is used as an input parameter, then
// for each portion of the context record controlled by a flag
// whose value is set, it is assumed that that portion of the
// context record contains valid context. If the context record
// is being used to modify a threads context, then only that
// portion of the threads context will be modified.
//
// If the context record is used as an IN OUT parameter to capture
// the context of a thread, then only those portions of the thread's
// context corresponding to set flags will be returned.
//
// The context record is never used as an OUT only parameter.
//
DWORD ContextFlags;
//
// This section is specified/returned if CONTEXT_DEBUG_REGISTERS is
// set in ContextFlags. Note that CONTEXT_DEBUG_REGISTERS is NOT
// included in CONTEXT_FULL.
//
DWORD Dr0;
DWORD Dr1;
DWORD Dr2;
DWORD Dr3;
DWORD Dr6;
DWORD Dr7;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_FLOATING_POINT.
//
WOW64_FLOATING_SAVE_AREA FloatSave;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_SEGMENTS.
//
DWORD SegGs;
DWORD SegFs;
DWORD SegEs;
DWORD SegDs;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_INTEGER.
//
DWORD Edi;
DWORD Esi;
DWORD Ebx;
DWORD Edx;
DWORD Ecx;
DWORD Eax;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_CONTROL.
//
DWORD Ebp;
DWORD Eip;
DWORD SegCs; // MUST BE SANITIZED
DWORD EFlags; // MUST BE SANITIZED
DWORD Esp;
DWORD SegSs;
//
// This section is specified/returned if the ContextFlags word
// contains the flag CONTEXT_EXTENDED_REGISTERS.
// The format and contexts are processor specific
//
BYTE ExtendedRegisters[WOW64_MAXIMUM_SUPPORTED_EXTENSION];
} WOW64_CONTEXT;
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Am I missing something crazily obvious or something? Where is rip, rax, rex etc, and the 8 byte debug registers?
Yes I am on a 64 bit machine.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Sat Aug 27, 2011 1:40 pm Post subject: |
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Use GetThreadContext instead
use Wow64GetThreadContext if you want to work with 32-bit processes but you know you're on a 64-bit os, and even then it's pretty useless as GetThreadContext also works on those
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Culinary Newbie cheater
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Joined: 24 Mar 2011 Posts: 15
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Posted: Sat Aug 27, 2011 5:52 pm Post subject: |
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ok makes sense. But I'm lost on how a 64 bit process would be using EIP as its instruction counter, since its only 32 bits wide.
I used cheat engine to view the modules of the 64 bit process and the base module began at an 8 byte number. So provided the .text region starts somewhere after that, how could EIP possibly be valid?
Do I have the wrong context structure in my sdk or something?
Last edited by Culinary on Sat Aug 27, 2011 6:09 pm; edited 1 time in total |
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Sat Aug 27, 2011 6:01 pm Post subject: |
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That is why 64-bit doesn't use EIP but uses RIP instead
check the CONTEXT structure when the build is set to 64-bit
(or actually, if you're on vs2008 that won't work as it sucks and still shows you the 32-bit one, but trust me, it uses RIP, RAX, etc...)
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Culinary Newbie cheater
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Joined: 24 Mar 2011 Posts: 15
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Posted: Sat Aug 27, 2011 6:11 pm Post subject: |
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Yeh that is exactly what I thought. But in my first post, that is how my structure looks. I have vs 2010 professional, and I am compiling with the x64 switch.
any chance you could post the 64 bit context and I could just add it in manually or something?
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Sat Aug 27, 2011 7:26 pm Post subject: |
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| Code: |
typedef struct DECLSPEC_ALIGN(16) _M128A {
ULONGLONG Low;
LONGLONG High;
} M128A, *PM128A;
//
// Format of data for 32-bit fxsave/fxrstor instructions.
//
typedef struct _XMM_SAVE_AREA32 {
WORD ControlWord;
WORD StatusWord;
BYTE TagWord;
BYTE Reserved1;
WORD ErrorOpcode;
DWORD ErrorOffset;
WORD ErrorSelector;
WORD Reserved2;
DWORD DataOffset;
WORD DataSelector;
WORD Reserved3;
DWORD MxCsr;
DWORD MxCsr_Mask;
M128A FloatRegisters[8];
M128A XmmRegisters[16];
BYTE Reserved4[96];
} XMM_SAVE_AREA32, *PXMM_SAVE_AREA32;
#define LEGACY_SAVE_AREA_LENGTH sizeof(XMM_SAVE_AREA32)
//
// Context Frame
//
// This frame has a several purposes: 1) it is used as an argument to
// NtContinue, 2) is is used to constuct a call frame for APC delivery,
// and 3) it is used in the user level thread creation routines.
//
//
// The flags field within this record controls the contents of a CONTEXT
// record.
//
// If the context record is used as an input parameter, then for each
// portion of the context record controlled by a flag whose value is
// set, it is assumed that that portion of the context record contains
// valid context. If the context record is being used to modify a threads
// context, then only that portion of the threads context is modified.
//
// If the context record is used as an output parameter to capture the
// context of a thread, then only those portions of the thread's context
// corresponding to set flags will be returned.
//
// CONTEXT_CONTROL specifies SegSs, Rsp, SegCs, Rip, and EFlags.
//
// CONTEXT_INTEGER specifies Rax, Rcx, Rdx, Rbx, Rbp, Rsi, Rdi, and R8-R15.
//
// CONTEXT_SEGMENTS specifies SegDs, SegEs, SegFs, and SegGs.
//
// CONTEXT_DEBUG_REGISTERS specifies Dr0-Dr3 and Dr6-Dr7.
//
// CONTEXT_MMX_REGISTERS specifies the floating point and extended registers
// Mm0/St0-Mm7/St7 and Xmm0-Xmm15).
//
typedef struct DECLSPEC_ALIGN(16) _CONTEXT {
//
// Register parameter home addresses.
//
// N.B. These fields are for convience - they could be used to extend the
// context record in the future.
//
DWORD64 P1Home;
DWORD64 P2Home;
DWORD64 P3Home;
DWORD64 P4Home;
DWORD64 P5Home;
DWORD64 P6Home;
//
// Control flags.
//
DWORD ContextFlags;
DWORD MxCsr;
//
// Segment Registers and processor flags.
//
WORD SegCs;
WORD SegDs;
WORD SegEs;
WORD SegFs;
WORD SegGs;
WORD SegSs;
DWORD EFlags;
//
// Debug registers
//
DWORD64 Dr0;
DWORD64 Dr1;
DWORD64 Dr2;
DWORD64 Dr3;
DWORD64 Dr6;
DWORD64 Dr7;
//
// Integer registers.
//
DWORD64 Rax;
DWORD64 Rcx;
DWORD64 Rdx;
DWORD64 Rbx;
DWORD64 Rsp;
DWORD64 Rbp;
DWORD64 Rsi;
DWORD64 Rdi;
DWORD64 R8;
DWORD64 R9;
DWORD64 R10;
DWORD64 R11;
DWORD64 R12;
DWORD64 R13;
DWORD64 R14;
DWORD64 R15;
//
// Program counter.
//
DWORD64 Rip;
//
// Floating point state.
//
union {
XMM_SAVE_AREA32 FltSave;
struct {
M128A Header[2];
M128A Legacy[8];
M128A Xmm0;
M128A Xmm1;
M128A Xmm2;
M128A Xmm3;
M128A Xmm4;
M128A Xmm5;
M128A Xmm6;
M128A Xmm7;
M128A Xmm8;
M128A Xmm9;
M128A Xmm10;
M128A Xmm11;
M128A Xmm12;
M128A Xmm13;
M128A Xmm14;
M128A Xmm15;
};
};
//
// Vector registers.
//
M128A VectorRegister[26];
DWORD64 VectorControl;
//
// Special debug control registers.
//
DWORD64 DebugControl;
DWORD64 LastBranchToRip;
DWORD64 LastBranchFromRip;
DWORD64 LastExceptionToRip;
DWORD64 LastExceptionFromRip;
} CONTEXT, *PCONTEXT;
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Culinary Newbie cheater
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Joined: 24 Mar 2011 Posts: 15
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Posted: Sat Aug 27, 2011 8:11 pm Post subject: |
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much appreciated
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