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Evil_Intentions Expert Cheater
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Joined: 07 Jan 2010 Posts: 214
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Posted: Thu Aug 04, 2011 5:59 pm Post subject: AntiAliasing, yes or no? |
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Thoughts?
EDIT: UGH...THAT'S JUST GROSS
Sticking without...
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Cryoma Member of the Year
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Joined: 14 Jan 2009 Posts: 1819
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Posted: Thu Aug 04, 2011 6:01 pm Post subject: |
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| it's pixel art, AA destroys it.
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Evil_Intentions Expert Cheater
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Posted: Thu Aug 04, 2011 6:27 pm Post subject: |
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| Cryoma wrote: | | it's pixel art, AA destroys it. |
Truth
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Hero I'm a spammer
Reputation: 79
Joined: 16 Sep 2006 Posts: 7154
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Posted: Thu Aug 04, 2011 6:27 pm Post subject: |
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| AA just makes it look darker.
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Evil_Intentions Expert Cheater
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Posted: Thu Aug 04, 2011 6:38 pm Post subject: |
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| Hero wrote: | | AA just makes it look darker. |
Yea, pretty much anything not at a 90 degree angle looks nasty.
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Cryoma Member of the Year
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Posted: Thu Aug 04, 2011 6:39 pm Post subject: |
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AA = edge blurring
Pixel art + any kind of blur = ew
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Evil_Intentions Expert Cheater
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Posted: Thu Aug 04, 2011 6:42 pm Post subject: |
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| Cryoma wrote: | AA = edge blurring
Pixel art + any kind of blur = ew |
Yep, just wish it wasn't so jagged on non 90degree angles.
Oh well.
That picture also demonstrates a new feature. Adding a } or { in the strings will cause the angle change to increase or decrease by a user specified amount. This is how I got a hexagon overall shape with 90 degree details.
Oh and typing a | will reset the angle.
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the the the Master Cheater
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Joined: 15 Jun 2008 Posts: 429
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Posted: Thu Aug 04, 2011 7:20 pm Post subject: |
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Heres a biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig suggestion
f50f-90f75f-20f90
let us type angles in the thingy
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Evil_Intentions Expert Cheater
Reputation: 65
Joined: 07 Jan 2010 Posts: 214
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Posted: Thu Aug 04, 2011 7:37 pm Post subject: |
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| asciicat wrote: | Heres a biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig suggestion
f50f-90f75f-20f90
let us type angles in the thingy |
I can do that. Maybe skip a realease though. So the one after 1.6
I ask because all I've gotta do is update the readme before releasing.
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