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happyreadygo Advanced Cheater
Reputation: 1
Joined: 14 Sep 2011 Posts: 87
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Posted: Sat Jan 28, 2012 8:56 am Post subject: Edit .dll file |
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Hi , when I start a game , the game load xxx.dll into memory
I found some address in xxx.dll to hack and
I know the starting address and end address of xxx.dll , and save the address in table. and change value everytime when the game start
but I heard somebody say he can crack xxx.dll by cheat engine. So he don't need to change the value everytime the game start.
(load xxx.dll--->edit by cheat engine table---->save as xxx.dll crack version)
is it possible? what menu of cheat engine to do?
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sat Jan 28, 2012 10:02 am Post subject: |
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Just use offsets.
Hack Address - xxx.dll base (starting) address = offset
offset + xxx.dll base (starting) address = hack address
Then you can just use the offsets with the base of the DLL.
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happyreadygo Advanced Cheater
Reputation: 1
Joined: 14 Sep 2011 Posts: 87
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Posted: Sun Jan 29, 2012 12:56 am Post subject: |
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Sorry , I may not well explain . I didn't mean about dynamic or static address.
In short , I want to save the result of my hack as a cracked file.
I load xxx.dll into memory first.
and then change the assembly code of xxx.dll by cheat engine.
finally , I want save as xxx.dll as a cracked version.
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25840 Location: The netherlands
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Posted: Sun Jan 29, 2012 3:01 am Post subject: |
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It depends on the assembly code. Do you allocate memory and jump to it or is it a simple change of a few bytes ?
If a few bytes change, then make an array of byte for the code you wish to search, then open the dll with CE using "open file" in the processlist
Do an aob scan for the array of byte you found, and then edit that code there. The changes are instant
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happyreadygo Advanced Cheater
Reputation: 1
Joined: 14 Sep 2011 Posts: 87
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Posted: Sun Jan 29, 2012 3:49 am Post subject: |
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Thank you , i ll try it.
I just change few byte , just 1 or 2 line of original code into nop.
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