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Hi. . . another question?
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Mike Scott
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PostPosted: Sun Jan 23, 2011 3:33 pm    Post subject: Hi. . . another question? Reply with quote

I can hack games and whatnot with CE pretty well, imo at least.

But I can't get others to. They want to hack them, but they can't or won't use cheat engine. Is there some way to put the hacks into a .dll or an .exe to give them to others?

If so, could someone link me to a tut?

Thanks in advance guys Smile

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Fantasy
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PostPosted: Mon Jan 24, 2011 1:57 am    Post subject: Reply with quote

They think CheatEngine is a virus or what?

But, for specific games you can create a .dll which needs to be injected, or create a trainer which is just an .exe for a game.

But I would really recommend them to use Cheat Engine instead.
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ipivb
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PostPosted: Mon Jan 24, 2011 2:25 am    Post subject: Reply with quote

You'd need a bit more than a tut to do anything but a CE trainer.

You'd need experience in programming and how memory hacking works, in order to create a .dll trainer.

Creating a CE trainer is pretty self explanatory. Search for a tut.
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noko_112
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PostPosted: Mon Jan 24, 2011 9:40 am    Post subject: Reply with quote

ipivb wrote:
You'd need a bit more than a tut to do anything but a CE trainer.

You'd need experience in programming and how memory hacking works, in order to create a .dll trainer.

Creating a CE trainer is pretty self explanatory. Search for a tut.


removed (more like not added) in version 6 yet
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Mike Scott
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PostPosted: Mon Jan 24, 2011 10:09 am    Post subject: Reply with quote

yeah, i've read a bunch of trainer tuts. But I DL'd the newest version of ce, so no trainer maker Sad
I downloaded game trainer studio, but I can't seem to find any tuts on it.

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Geri
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PostPosted: Mon Jan 24, 2011 11:05 am    Post subject: Reply with quote

When You are starting to write AA scripts, other trainer makers will not support the special functions of the Cheat Engine AA scripts. Like aobscan and other extra stuff.
So if You stick to using a trainer maker, then You have to use the CE trainer maker or just don't use any advanced feature for scripting which will make Your work much, much harder.

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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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Mike Scott
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PostPosted: Mon Jan 24, 2011 12:17 pm    Post subject: Reply with quote

alrighty. I've downloaded the older version of CE and now have trainer maker! yay?

Anyways, i'm making one for mahjong titans and i'll post it soon, yaaay.


EDIT: I made my first trainer. It's for mahjong titans. But it doesn't do anything. . .

When you hit launch, go to program files, microsoft games, mahjong, Mahjong.exe, then it comes up with the game and all. . . but it does nothing. . . someone help?

I tried to attach it, but the extension exe is not allowed...and I can't post urls

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Geri
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PostPosted: Mon Jan 24, 2011 1:56 pm    Post subject: Reply with quote

You don't need to use the Launch button.
Just start the game and the trainer in any order.
The trainer will find the game if You have filled out the "Process" correctly, when You have created the trainer.

If You have used static addresses or pointers, they may not work in every cases so that could be another reason. The best way is to use code injection in most cases.

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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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Mike Scott
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PostPosted: Mon Jan 24, 2011 3:29 pm    Post subject: Reply with quote

oh, I see. . . I can't program, so code injection is a bit out of question.
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Geri
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PostPosted: Mon Jan 24, 2011 3:54 pm    Post subject: Reply with quote

It isn't hard with CE. If You can beat Step 7 in the CE tutorial, You just need to know a few commands.

You can find some help for it here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Usually code injection is an easier method than finding a good pointer. So if You know pointers already, this may work as well for You.

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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

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Mike Scott
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PostPosted: Mon Jan 24, 2011 4:34 pm    Post subject: Reply with quote

pointers are a trouble point for me for some reason. I followed the CE tut, and several on forum tuts. And i've gotten one pointer :/

I'll look at the link, thanks Smile

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AhMunRa
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PostPosted: Mon Jan 24, 2011 4:44 pm    Post subject: Reply with quote

darkjohn20 posted a great concise tut on using Visual C# to build trainers.
http://forum.cheatengine.org/viewtopic.php?t=530207

Using the base code he posted I fully made a trainer for the CE Tutorial, well nearly. I've gotten it up to Step 7 so far, have made it change the machine instructions, now just working on the jumps. It's a very nice wrapper though.

The source he includes in this tut is easily copied. You could create trainers in C# with little programming experience. It won't be as sure fire as using the Trainer Builder in CE, but you can sure make it look good. Plus I'm sure if you have questions you could ask in the programming section.

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Mike Scott
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PostPosted: Mon Jan 24, 2011 4:54 pm    Post subject: Reply with quote

thanks mate, i'll look at it too.




@Geri
I followed your vid tut for pointers. I found out what i was doing wrong, and now I can do them fine Very Happy thanks again!

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Geri
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PostPosted: Mon Jan 24, 2011 7:49 pm    Post subject: Reply with quote

AhMunRa wrote:
darkjohn20 posted a great concise tut on using Visual C# to build trainers.
http://forum.cheatengine.org/viewtopic.php?t=530207

Using the base code he posted I fully made a trainer for the CE Tutorial, well nearly. I've gotten it up to Step 7 so far, have made it change the machine instructions, now just working on the jumps. It's a very nice wrapper though.

The source he includes in this tut is easily copied. You could create trainers in C# with little programming experience. It won't be as sure fire as using the Trainer Builder in CE, but you can sure make it look good. Plus I'm sure if you have questions you could ask in the programming section.


Yeah, I for one don't care about the look one bit and I want to spend as less time as possible with creating a trainer so I go for the CE trainer maker. Smile My trainers are so ugly that lol. I refuse to spend more than a few minutes to create the trainer. It would take up all my time and I can spend it well on other things. I just made a template where all I have to do is insert the options but I am still too lazy to convert some of my tables into a trainer. If there are other people like me who are enjoying the reverse-engineering part but hate to spend time with creating a user friendly trainer, than CE trainer maker is just perfect.
I figured I can even use APIs in AA scripts easily so I can do better options than before.

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If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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Mike Scott
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PostPosted: Tue Jan 25, 2011 6:23 pm    Post subject: Reply with quote

lol, in my mind, if it works, then it's a good trainer.


I've been working on my trainer, but it's really difficult. I keep entering in my addresses, adding the buttons and hotkeys, then it doesn't work.

The whole, changing addresses thing is starting to piss me off.

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