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What should I do?

 
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iPromise
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Joined: 27 Jun 2009
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PostPosted: Fri Dec 24, 2010 5:11 pm    Post subject: What should I do? Reply with quote

Hey guys,

I've been hacking WolfTeam lately, and i'm trying to find the ammo address. I found it, but it was dynamic so I did a pointer scanner and got pointer to that address. Whenever I tried to use that pointer to obtain my address, it always failed for some reason so I began to investigate more. I found out that each time I open a new room and play the ammo address changes, knowing this I realized why my pointers didn't work <- they were pointing to different addresses each time.

Now i'm stuck and I don't know what I should do, the address is different in each room I play in, what can I do guys? Should I scan for a byte signature to that address (I do know what region that address is in, so that scan can be faster then scanning from 10000 to 7FFFFFFF).

Please help, thank you.
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Dark Byte
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PostPosted: Fri Dec 24, 2010 5:15 pm    Post subject: Reply with quote

perhaps you'll need the pointer to the pointer which points to the value ?

and byte signature might work if it's in a class object and it's a unique class (so not reused by other things)

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iPromise
Grandmaster Cheater
Reputation: -1

Joined: 27 Jun 2009
Posts: 529
Location: Canada

PostPosted: Fri Dec 24, 2010 7:28 pm    Post subject: Reply with quote

That didn't work, it seems like everytime there is a new game, a new ammo address is allocated.

I had this:

Code:

WolfTeam.bin + 00311384 -> 1FF5CC74 + 2AC -> 2061083C


Then, when I used this in my dll, it pointed to a wrong address which wasn't ammo because ammo is now a different address.

EDIT

Most of these address change when a new room is created, for example, the address that specifies which team your on was: 001BA1C4

I created a new room, and the team address was different, how can I go around this?
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