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Nested(?) Keypress Checks VB

 
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Evil_Intentions
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PostPosted: Thu Nov 18, 2010 9:37 pm    Post subject: Nested(?) Keypress Checks VB Reply with quote

Note: If this is possible in C++ i could also do it that way.

I would like to know if it is possible to check if a key is pressed while pressing another key. I want to make a small ocarina simulation program. Where 5 buttons at the most will be pressed at once.

Pseudocode:

check if the space key is pressed
if it is, check if the B key is pressed
if it is, check if the N key is pressed
......
if it is not, check if the G key is pressed


Get what im saying. The space key will act like air, which will begin the virtual instrument. Then depending on the combination of G,B,N,and J keys, different tones will be played.

In other words, all 5 keys held down will play a C tone/note. Having all notes except J pressed results in the note "D" being played.
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Jani
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PostPosted: Fri Nov 19, 2010 3:45 am    Post subject: Reply with quote

When you receive a key down event, store that it's being pressed. While receiving an another event, check the keys that are already down and do whatever you want. When you get a key up event, just remove the button from the list.

C++ example:
keywidget.h:
Code:
#ifndef KEYWIDGET_H
#define KEYWIDGET_H

#include <QWidget>
#include <QLabel>
#include <QList>

class KeyWidget : public QWidget
{
   Q_OBJECT;

private:
   QLabel *m_caption;
   QLabel *m_keys;
   QString m_pressedKeys;

protected:
   virtual void keyPressEvent(QKeyEvent *event);
   virtual void keyReleaseEvent(QKeyEvent *event);

public:
   KeyWidget(QWidget *parent = 0, Qt::WindowFlags f = 0);
   ~KeyWidget();

};

#endif // KEYWIDGET_H


keywidget.cpp:
Code:
#include "keywidget.h"

#include <QKeyEvent>
#include <QVBoxLayout>

KeyWidget::KeyWidget(QWidget *parent /* = 0 */, Qt::WindowFlags f /* = 0 */)
{
   this->m_caption = new QLabel("Key IDs:", this);
   this->m_caption->setAlignment(Qt::AlignCenter);
   this->m_keys = new QLabel(this);
   this->m_keys->setAlignment(Qt::AlignCenter);

   QVBoxLayout *layout = new QVBoxLayout();
   layout->addWidget(this->m_caption);
   layout->addWidget(this->m_keys);

   this->setLayout(layout);
   
   this->setFocusPolicy(Qt::StrongFocus);
   this->setFocus();
}

KeyWidget::~KeyWidget()
{

}

void KeyWidget::keyPressEvent(QKeyEvent *event)
{
   QString s = event->text();
   if( s == " " )
      s = " SPACE ";
   else
      s = " " + s + " ";
   this->m_pressedKeys += s;
   this->m_keys->setText(this->m_pressedKeys);
   QWidget::keyPressEvent(event);
}

void KeyWidget::keyReleaseEvent(QKeyEvent *event)
{
   QString s = event->text();
   if( s == " " )
      s = " SPACE ";
   else
      s = " " + s + " ";
   this->m_pressedKeys.remove(s);
   this->m_keys->setText(this->m_pressedKeys);
   QWidget::keyReleaseEvent(event);
}
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Gekko92
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Joined: 19 Nov 2010
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PostPosted: Fri Nov 19, 2010 4:49 pm    Post subject: Re: Nested(?) Keypress Checks VB Reply with quote

Z++ wrote:
Note: If this is possible in C++ i could also do it that way.

I would like to know if it is possible to check if a key is pressed while pressing another key. I want to make a small ocarina simulation program. Where 5 buttons at the most will be pressed at once.

Pseudocode:

check if the space key is pressed
if it is, check if the B key is pressed
if it is, check if the N key is pressed
......
if it is not, check if the G key is pressed


Get what im saying. The space key will act like air, which will begin the virtual instrument. Then depending on the combination of G,B,N,and J keys, different tones will be played.

In other words, all 5 keys held down will play a C tone/note. Having all notes except J pressed results in the note "D" being played.


So you want to know how to check for keystrokes in VB?

use this:


Declerations
Code:

Public Declare Function GetAsyncKeyState Lib "user32.dll" (ByVal vKey As Int32) As Boolean



Check if a keystroke is pressed
Code:
If GetAsyncKeyState(keys.f12) = true then
     MsgBox("You Pressed F12!")
End If


Its easy to check for multiple keystrokes at the same time.
Code:
If GetAsyncKeyState(keys.f12) = true then
     If GetAsyncKeyState(keys.f11) = true then
          MsgBox("You just pressed F11 and F12!")
     End If
End If
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hcavolsdsadgadsg
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PostPosted: Fri Nov 19, 2010 5:59 pm    Post subject: Reply with quote

you should generally be using the window messages for input unless you have a good reason not to.
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Jani
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PostPosted: Sat Nov 20, 2010 5:13 am    Post subject: Reply with quote

slovach wrote:
you should generally be using the window messages for input unless you have a good reason not to.
I second this, event driven programming is much more efficient than polling based. So, don't do GetAsyncKeyState, but instead catch the key press and release events.
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