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C-Dizzle
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PostPosted: Sat Jul 31, 2010 6:32 am    Post subject: Best place to start? Reply with quote

I dont know much about game development and was wondering if I wanted to make a game like minecraft what should I learn? (I'm assuming javascript)
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Some Guy
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PostPosted: Sat Jul 31, 2010 10:42 am    Post subject: Reply with quote

Javascript is a Client-Side web scripting language, not really suitable for creating games.

C++ is a popular language for creating games, or Java if you want to make a browser-based game.

Also, remember, Java and Javascript are 2 different languages.
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C-Dizzle
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PostPosted: Sat Jul 31, 2010 11:19 am    Post subject: Reply with quote

Some Guy wrote:
Javascript is a Client-Side web scripting language, not really suitable for creating games.

C++ is a popular language for creating games, or Java if you want to make a browser-based game.

Also, remember, Java and Javascript are 2 different languages.

Ahh, I didnt know that. Thanks dude.
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Sephiron
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PostPosted: Sat Jul 31, 2010 2:21 pm    Post subject: Reply with quote

Dialgar wrote:
Some Guy wrote:
Javascript is a Client-Side web scripting language, not really suitable for creating games.

C++ is a popular language for creating games, or Java if you want to make a browser-based game.

Also, remember, Java and Javascript are 2 different languages.

Ahh, I didnt know that. Thanks dude.

I would recommend trying to learn C first because C++ may seem a little confusing for a beginner. I started off using something called RPG maker, but found that it wasn't as flexible as I wanted it to be. It's a point and click RPG maker that allows you to make a full rpg without typing 1 line of code (but it's optional). I learned the language needed to script with rpg maker xp, but it still wasn't enough.

What I'm doing now is making mods for doom/hexen. It's pretty easy, fun, and the languages take only a week to learn.

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Cryoma
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PostPosted: Sat Jul 31, 2010 2:37 pm    Post subject: Reply with quote

Minecraft is built in Java.
So the coding language depends on the enormity of the game you'd like to create.
If it's a simple puzzle game, you could try flash. If you want to move a step up and include 3d it'd be best to go with Java, if you want a complex 3d world with lots of intense graphics and ai and stuff, pick a C.
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C-Dizzle
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PostPosted: Sat Jul 31, 2010 3:09 pm    Post subject: Reply with quote

I'm going to start with java then probably move onto C if I wish to continue.
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Some Guy
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PostPosted: Sat Jul 31, 2010 5:18 pm    Post subject: Reply with quote

Dialgar wrote:
I'm going to start with java then probably move onto C if I wish to continue.

You may find C++ a bit easier to learn if you know Java, since they are 2 very similar languages.
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Sephiron
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PostPosted: Sat Jul 31, 2010 9:35 pm    Post subject: Reply with quote

I know how to use quiet a few languages, but surprisingly I never even touched java. Is it good? I've tried flash, but I think It's horribad. If it's anything like flash I'm not even going to try.
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C-Dizzle
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PostPosted: Sat Jul 31, 2010 10:03 pm    Post subject: Reply with quote

I'm not interested in learning flash at the moment (I have a lot of things I want to do at the moment) But what was so bad about it?
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goat69
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PostPosted: Sun Aug 01, 2010 2:18 am    Post subject: Reply with quote

Flash is a bitch.

once your good at it, its boring.
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Some Guy
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PostPosted: Sun Aug 01, 2010 9:06 am    Post subject: Reply with quote

Unlike Flash, Java is an actual programming language as opposed to primarily graphics tools.
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Cryoma
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PostPosted: Sun Aug 01, 2010 12:59 pm    Post subject: Reply with quote

Some Guy wrote:
Unlike Flash, Java is an actual programming language as opposed to primarily graphics tools.

Unlike Java, Flash is a actual editor with an actual UI on top of an actual programming language.
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Flyte
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PostPosted: Sun Aug 01, 2010 3:18 pm    Post subject: Reply with quote

The above people are all wrong. Use C# and XNA.

XNA 3.1 comes with a simple platformer demo. Expand it to teach yourself.
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Cryoma
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PostPosted: Sun Aug 01, 2010 5:57 pm    Post subject: Reply with quote

Flyte wrote:
The above people are all wrong. Use C# and XNA.

XNA 3.1 comes with a simple platformer demo. Expand it to teach yourself.

Lol XNA, might as well learn gml too.
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Flyte
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PostPosted: Sun Aug 01, 2010 6:20 pm    Post subject: Reply with quote

Cryoma wrote:
Lol XNA, might as well learn gml too.


Small question before I bother with a serious reply: are you trolling or are you simply pants-on-head retarded?
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