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Access value with lots of pointers in the way?

 
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deama1234
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Posts: 328

PostPosted: Tue Sep 01, 2015 12:02 pm    Post subject: Access value with lots of pointers in the way? Reply with quote

Let's say we have "mov [eax],ebx"; I then check out the structure of "eax"; which looks like:

Code:
0000 -- 4 bytes -- 10
0004 -- 4 bytes -- 12
0008 -- pointer -- 0123456F
>0000 -- 4 bytes -- 10
>0004 -- 4 bytes -- 12
>0008 -- pointer -- 0156FFFF
>>0000 -- 4 bytes -- 10
>>0004 -- 4 bytes -- 12
>>0008 -- pointer -- 0156FDFF
>>>0000 -- 4 bytes -- 10
>>>0004 -- 4 bytes -- 12
>>>0008 -- pointer -- 0156FDFA
>>>>0000 -- 4 bytes -- 10
>>>>0004 -- 4 bytes -- 12
>>>>0008 -- pointer -- 015BFDFF
>>>>>0000 -- 4 bytes -- 10
>>>>>0004 -- 4 bytes -- 99 // I wanna get this part


How do I get to "99"?
One way of doing it I think is to get two registers and swap between them until you get to "99"; but if I do it too often it then doesn't work and keeps crashing the game.
E.g.
Code:
mov ebx [eax+08]
mov ecx [ebx+08]
mov ebx [ecx+08]
mov ecx [ebx+08] //games start crashing around here
...

So is there an "easier way" of doing this? Or at least a way that doesn't crash games?
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Dark Byte
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PostPosted: Tue Sep 01, 2015 4:11 pm    Post subject: Reply with quote

try adding checks if a register is 0
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Smellyhobo101
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Joined: 21 Sep 2014
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PostPosted: Wed Sep 02, 2015 8:37 am    Post subject: Reply with quote

I don't think you need to swap registers. Try like this?

Code:

mov ebx [eax+08]
mov ebx [ebx+08]
mov ebx [ebx+08]
mov ebx [ebx+08]


It might be easier to look at the code that accesses the "99" value and inject there to get your final pointer.
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deama1234
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Joined: 20 Dec 2014
Posts: 328

PostPosted: Wed Sep 02, 2015 9:04 am    Post subject: Reply with quote

Dark Byte wrote:
try adding checks if a register is 0

Still seems to crash.

Smellyhobo101 wrote:
I don't think you need to swap registers. Try like this?

Code:

mov ebx [eax+08]
mov ebx [ebx+08]
mov ebx [ebx+08]
mov ebx [ebx+08]


It might be easier to look at the code that accesses the "99" value and inject there to get your final pointer.

Well, that works; makes it less confusing lol. Still crashes though.

EDIT: I'm testing this on a game maker game, could it be that?
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Smellyhobo101
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PostPosted: Wed Sep 02, 2015 9:38 am    Post subject: Reply with quote

I think what dark byte is suggesting is that the pointer chain is breaking somewhere. I've seen pointers that will randomly flicker to different values. One of your pointers may be pointing to unallocated memory momentarily. Which i think would cause a crash.

Could be something else. Where is this code being executed? If you're injecting somewhere you need to preserve the value of ebx and restore it later.
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deama1234
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PostPosted: Wed Sep 02, 2015 10:33 am    Post subject: Reply with quote

Ah, yes; the chain is broken by another address, though it happens less frequently; must've missed it.
Thanks guys.
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Rydian
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Joined: 17 Sep 2012
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PostPosted: Wed Sep 02, 2015 2:14 pm    Post subject: Reply with quote

So are you just after that final structure? If so you could find some code that works off of that structure and change the code to copy the base address out to a some new memory with a label.

http://forum.cheatengine.org/viewtopic.php?t=572465
Method 2 here, injection copies.

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