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		killer1478 Grandmaster Cheater
  Reputation: -1
  Joined: 20 Jul 2007 Posts: 845 Location: Watching You Threw My Internet Eye
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				 Posted: Sat Dec 06, 2008 9:29 pm    Post subject: [TUT] Reversing The Effect Of Something Eg.. A Timer [TUT] | 
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				This guide will show u how to reverse the effect of something like a timer  
 
 
ill be using Windows XP Minesweeper 
 
 
1. Find What Ever U Want To Reverse Eg.. Time Hack
 
 
 
 
2. Click Find What Writes To This Address (hit yes to the debug)
 
 
 
 
3. Wait A Second (Or Change The Value IN GAME then look at what appears)
 
 
 
TAKE NOTE OF THE ADDRESS
 
 
4. Go To The Disassembler Then Press Ctrl+a (auto assembler i belive)
 
then select Code Injection
 
  < Show Disesembler
 
  < Code Injection
 
  < Enter The Address Found In The "Find What Writes"
 
 
5. Now If Your Going For A Timer Take Note Of The INC code
 
change the INC To A DEC
 
 
 
Then Hit Execute
 
And Yes
 
Hit Ok
 
Close Auto Assebler
 
And Memory View (Disesembler)
 
 
6. Check Out The What Writes Box Theirs A New Adress Right?
 
DONT CARE ABOUT THE NEW ADRESS!
 
take note of the value look at whats changed 
 
Before >  
 
After >  
 
See The Value Change? WRITE IT DOWN! ITS VERY IMPORTANT!!!
 
 
7. Hit Add Adress Manualy
 
Remeber The First Address? That Came Up In The "Find Out What Writes"?
 
That Goes In The Adress Box In The
 
The Type? You Guessed It "Array Of Bytes"
 
If Ur Hacking Minesweeper It Looks Like This
 
 
 
For Unicode In The Values Whats The Last Number That Changed?
 
Like Say IN The Find Out What Writes 
 
Its Like
 
150135(adress) - (Value) FF 05 57 00 01 - INC [359] (action of adress)
 
Then After You Do Everything Its CHanged To
 
21515(Jump Return Adress) - (Value) FF 0c 57 00 01 - DEC [359] (action)
 
Look At Whats Changed .........................^ That Counts as 2 If The 57 Changed It Would Be 3 Etc....
 
Then Add It  Dont Wory About Value For Now
 
 
8. Now Close Whatever Your Hacking
 
So Close Minesweeper (Save ur .ct just in case)
 
Re Open Minesweeper  Or Whatever Re Attach (Start New Scan Yes Or No Dosent Matter) KEEP THE TABLE!!!!!
 
now look at the value its the same as it was in the first place 
 
now remeber the 2nd Value? Change The First Value To The 2nd Value
 
Now Whatever You Wanted In The Game It Got Reversed :]
 
 
ENJOY!
 
 
This Guide Was Created By Me Have Fun  
 _________________
  
 
^^^CLICK FOR FREE PORN^^^
 
 
¸¨°º¤ø„¸¸„ø¤º°¸„ø ¸„ø¤º°¨ 
 
¨°º¤ø„¸Killer¸„ø¤º°¨ 
 
¸„ø¤º°¨RULES! !``°º¤ø„¸
 
ø¤º°¨¸„ø¤º°¨¨°º¤ø„¸¨°º¤ø | 
			 
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		sponge cake recipe Grandmaster Cheater Supreme
  Reputation: 22
  Joined: 24 Sep 2007 Posts: 1635
 
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				 Posted: Mon Dec 08, 2008 4:23 am    Post subject:  | 
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				Great tutorial, I'll +rep depending on how well I do  
 
 
Edit:
 
Nice mate!! Worked perfectly, now i'm gonna make one that gives lives when you die   (Not for minesweeper obviously  ) Thx again.
 
 
Another Edit:
 
Hmm what is all the ecx, esi and mov stuff?
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		killer1478 Grandmaster Cheater
  Reputation: -1
  Joined: 20 Jul 2007 Posts: 845 Location: Watching You Threw My Internet Eye
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				 Posted: Tue Dec 09, 2008 4:45 pm    Post subject:  | 
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				thats the function that the address dose which will add whatever or subtract its recomebded not to touch the stuff or because their variables the represent the actions i dont know how well u can under stand that but meh and no problem on posting this
 _________________
  
 
^^^CLICK FOR FREE PORN^^^
 
 
¸¨°º¤ø„¸¸„ø¤º°¸„ø ¸„ø¤º°¨ 
 
¨°º¤ø„¸Killer¸„ø¤º°¨ 
 
¸„ø¤º°¨RULES! !``°º¤ø„¸
 
ø¤º°¨¸„ø¤º°¨¨°º¤ø„¸¨°º¤ø | 
			 
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		venom1724 How do I cheat?
  Reputation: 0
  Joined: 05 Apr 2010 Posts: 3
 
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				 Posted: Thu Apr 08, 2010 4:19 am    Post subject:  | 
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				Great tutorial! It was very useful.
 
 
Good Job!
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 Cheat Engine 4eVeR  | 
			 
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		Slugsnack Grandmaster Cheater Supreme
  Reputation: 71
  Joined: 24 Jan 2007 Posts: 1857
 
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				 Posted: Thu Apr 08, 2010 9:47 am    Post subject:  | 
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				instead of aob, it's probably worth it to write a quick AA script though:
 
 	  | Code: | 	 		  [enable]
 
01002ff5:
 
inc [........]
 
[disable]
 
01002ff5:
 
dec [........]
 
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in this case, because the inc and dec instructions are the same size, code injection is not necessary and you could just overwrite the original instruction
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