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gogodr I post too much
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Joined: 19 Dec 2006 Posts: 2041
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Posted: Wed Dec 30, 2009 1:19 am Post subject: untitled (( 3DsMax scene )) |
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Room made with 3DsMax testing fractal tessellation and displacement.
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1929394839292057839194958 Grandmaster Cheater Supreme
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Posted: Wed Dec 30, 2009 10:38 am Post subject: |
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Bit grainy, but I know that's probably because you didn't set the quality to very high because of the render time.
It's real nice, Gonzales.
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Clairenix Grandmaster Cheater
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Posted: Wed Dec 30, 2009 10:58 am Post subject: |
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Looks very nice. How about doing game landscapes? like the ones in Final fantasy? I think you can do it :3
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Wed Dec 30, 2009 12:39 pm Post subject: |
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| Connor wrote: | Bit grainy, but I know that's probably because you didn't set the quality to very high because of the render time.
It's real nice, Gonzales. |
indeed, this took more than an hour to render.
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emil Expert Cheater
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Posted: Thu Dec 31, 2009 5:43 am Post subject: |
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| That's really neat.
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