View previous topic :: View next topic |
Author |
Message |
Slappy101 I post too much
Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sat Nov 14, 2009 1:17 pm Post subject: The Lonely Island |
|
|
Is alone. Messing around with new software that supports multi-billion polygonal object renderings.
_________________
|
|
Back to top |
|
 |
deleted. How do I cheat?
Reputation: 0
Joined: 07 May 2009 Posts: 0
|
Posted: Sat Nov 14, 2009 1:23 pm Post subject: |
|
|
Looks pretty good, how long did it take?
|
|
Back to top |
|
 |
Slappy101 I post too much
Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sat Nov 14, 2009 1:24 pm Post subject: |
|
|
30 minutes messing around, first time using this. 17 minute render time.
_________________
|
|
Back to top |
|
 |
Strider96 Master Cheater
Reputation: 1
Joined: 20 Jan 2008 Posts: 289 Location: [email protected]
|
Posted: Sat Nov 14, 2009 1:29 pm Post subject: |
|
|
Whats the software?
Looks pretty good....
_________________
|
|
Back to top |
|
 |
gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
|
Posted: Sat Nov 14, 2009 1:38 pm Post subject: |
|
|
nice, makes me want to sing " I'm on a boat"
what software ?
multi-billion polygonal object renderings?
not even ZBrush with the pixols technology can handle multi million poly scupts :/
and that tree doesnt really look very high poly nor the terrain.
|
|
Back to top |
|
 |
Strider96 Master Cheater
Reputation: 1
Joined: 20 Jan 2008 Posts: 289 Location: [email protected]
|
Posted: Sat Nov 14, 2009 1:44 pm Post subject: |
|
|
gogodr wrote: | nice, makes me want to sing " I'm on a boat"
what software ?
multi-billion polygonal object renderings?
not even ZBrush with the pixols technology can handle multi million poly scupts :/
and that tree doesnt really look very high poly nor the terrain. |
he did say Supports so he might not have turned it on... but otherwise agreed....
_________________
|
|
Back to top |
|
 |
Slappy101 I post too much
Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sat Nov 14, 2009 2:03 pm Post subject: |
|
|
Yes, it supports multi-billion polygonal scenes. Scenes involving thousands of copies of that tree can be created without losing quality. The program allows you to make advanced eco-systems based off of thousands of copies of trees each made of over 500k polys each. The program is called Vue
_________________
|
|
Back to top |
|
 |
gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
|
Posted: Sat Nov 14, 2009 2:32 pm Post subject: |
|
|
I know Vue, it cant handle more than a Billion polys :/
but yeah it can handle some millions
I guess.. you rendered it on maya right?
|
|
Back to top |
|
 |
Slappy101 I post too much
Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sat Nov 14, 2009 2:42 pm Post subject: |
|
|
No, I just used the normal Vue renderer.
_________________
|
|
Back to top |
|
 |
gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
|
Posted: Sat Nov 14, 2009 2:47 pm Post subject: |
|
|
hmm, k k
how much time was the render time ?
|
|
Back to top |
|
 |
Slappy101 I post too much
Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sat Nov 14, 2009 2:47 pm Post subject: |
|
|
17 minutes on the highest settings
_________________
|
|
Back to top |
|
 |
gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
|
Posted: Sat Nov 14, 2009 2:48 pm Post subject: |
|
|
oh, wow thats nice
|
|
Back to top |
|
 |
Slappy101 I post too much
Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sat Nov 14, 2009 2:52 pm Post subject: |
|
|
I have a scene open right now with 3,144,172,173 polygons. Gonna render and post.
_________________
Last edited by Slappy101 on Sat Nov 14, 2009 2:54 pm; edited 1 time in total |
|
Back to top |
|
 |
gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
|
Posted: Sat Nov 14, 2009 2:54 pm Post subject: |
|
|
over 3 thousand millions of polys? :/ how much RAM do you have?
|
|
Back to top |
|
 |
Slappy101 I post too much
Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sat Nov 14, 2009 2:55 pm Post subject: |
|
|
Pics above, 4gb of ram, since it's based off of a dynamic eco-system it doesn't use as much
It's only using 500,000K of RAM
_________________
|
|
Back to top |
|
 |
|