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Phox I post too much
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Joined: 11 Nov 2008 Posts: 2034
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Posted: Wed Nov 11, 2009 1:51 pm Post subject: Pixel art- isometric nonsense [update] |
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The idea of this is it's on a floating platform in one of those weird netherworlds. How the heck do I draw the sky though?
Everyone is so nice and easygoing here at CEF.
I really have no idea if these shadows are in the right place. They look okay now, but I would like advice.
Last edited by Phox on Fri Nov 13, 2009 6:59 pm; edited 2 times in total |
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redslothx Grandmaster Cheater Supreme
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Posted: Wed Nov 11, 2009 1:55 pm Post subject: |
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due to the angle, it is impossible to draw a sky unless you make it more horizontal and can create a horizon point in the background.
Also, this is an impossible shape/form/structure/whatever.
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Last edited by redslothx on Wed Nov 11, 2009 2:00 pm; edited 1 time in total |
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Phox I post too much
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Posted: Wed Nov 11, 2009 1:57 pm Post subject: |
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| redslothx wrote: | due to the angle, it is impossible to draw a sky unless you make it more horizontal and can create a horizontal line in the background.
Also, this is an impossible shape/form/structure/whatever. |
That is quite the point of it. Also, it's really high up and there really isn't a ground, so how is it impossible to give texture to the bg?
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redslothx Grandmaster Cheater Supreme
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Posted: Wed Nov 11, 2009 2:07 pm Post subject: |
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| Phox wrote: | | redslothx wrote: | due to the angle, it is impossible to draw a sky unless you make it more horizontal and can create a horizontal line in the background.
Also, this is an impossible shape/form/structure/whatever. |
That is quite the point of it. Also, it's really high up and there really isn't a ground, so how is it impossible to give texture to the bg? |
You're looking from the sky to the ground.
Sort of like in Diablo where all you see is the floor and what's on it. You can never see the sky because you're looking from the top to what's under.
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Phox I post too much
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Joined: 11 Nov 2008 Posts: 2034
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Posted: Wed Nov 11, 2009 2:09 pm Post subject: |
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| Ok then, how do I give the surounding space texture?
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Sym How do I cheat?
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Joined: 22 Jul 2009 Posts: 0
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Posted: Thu Nov 12, 2009 12:00 pm Post subject: |
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The saturated colors are really jarring, as are the black borders. One of the many facets of pixel art is color limitation, usually being 16 colors. I could go on for hours, but I recommend you go through some good works at pixeljoint so you can get a bit of a perspective.
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"You know it's good music if you can have a bowel movement to it."
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Phox I post too much
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Joined: 11 Nov 2008 Posts: 2034
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Posted: Fri Nov 13, 2009 6:58 pm Post subject: |
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| Bamp. I'll edge soften when I get the isometric stuff down.
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Dillonz Grandmaster Cheater
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Posted: Sat Nov 14, 2009 10:01 am Post subject: |
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| Missing some shadows. They're also a bit off.
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Cryoma Member of the Year
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Posted: Sat Nov 14, 2009 1:10 pm Post subject: |
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| redslothx wrote: |
Also, this is an impossible shape/form/structure/whatever. |
Not at all, it's just an illusion from that angle, but it's totally plausible to create.
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Hybrix Expert Cheater
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Joined: 05 Sep 2009 Posts: 122
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Posted: Sat Nov 14, 2009 10:49 pm Post subject: |
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looks like a "p"
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