malevolence42 Advanced Cheater
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Joined: 02 Dec 2006 Posts: 91
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Posted: Thu Dec 14, 2006 10:51 pm Post subject: kernel32 |
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| I'm planning on writing a program that will read (and possibly write) the memory of a game, specifically MapleStory. However, I am wondering if nProtect hijacks kernel32.dll and prevents all programs from accessing it. If it does, are there any ways to bypass this? Because everything used in this program will call kernel32.dll (opening process, reading memory, writing, etc.) and nothing will work if it's blocked. Any help/ideas?
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