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ATI to Support OpenCL on the GPU

 
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Zarr
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PostPosted: Thu Sep 17, 2009 7:10 pm    Post subject: ATI to Support OpenCL on the GPU Reply with quote

http://www.brightsideofnews.com/news/2009/9/17/amd-supports-opencl-bullet3b-are-havok-and-physx-in-trouble.aspx

Havok and PhysX are on their way to the grave as OpenCL, an open source physics engine apparently designed by Bullet, offer game developers an open source, royalty-free alternative supported by both ATI and nVidia GPUs.

Just figured I'd share it with you guys.

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hcavolsdsadgadsg
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PostPosted: Thu Sep 17, 2009 10:50 pm    Post subject: Reply with quote

OpenCL isn't a physics engine.
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Karakawe
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PostPosted: Fri Sep 18, 2009 12:24 am    Post subject: Reply with quote

That would be OpenCL Bullet. Bullet Physics Library using OpenCL.
To be honest, I'd really not mind seeing a (non-proprietary) alternative become a standard for game development.
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Zarr
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PostPosted: Fri Sep 18, 2009 2:27 am    Post subject: Reply with quote

slovach wrote:
OpenCL isn't a physics engine.

Derp, you're right. Suppose I managed to misread the article.

Karakawe wrote:
That would be OpenCL Bullet. Bullet Physics Library using OpenCL.
To be honest, I'd really not mind seeing a (non-proprietary) alternative become a standard for game development.

Indeed, I'd like to hope it'll put an end to all the "HURR PHYSX BEST TING EVAR" shit I hear constantly.

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