Havok and PhysX are on their way to the grave as OpenCL, an open source physics engine apparently designed by Bullet, offer game developers an open source, royalty-free alternative supported by both ATI and nVidia GPUs.
Just figured I'd share it with you guys. _________________
That would be OpenCL Bullet. Bullet Physics Library using OpenCL.
To be honest, I'd really not mind seeing a (non-proprietary) alternative become a standard for game development.
Joined: 11 Jan 2008 Posts: 915 Location: localhost
Posted: Fri Sep 18, 2009 2:27 am Post subject:
slovach wrote:
OpenCL isn't a physics engine.
Derp, you're right. Suppose I managed to misread the article.
Karakawe wrote:
That would be OpenCL Bullet. Bullet Physics Library using OpenCL.
To be honest, I'd really not mind seeing a (non-proprietary) alternative become a standard for game development.
Indeed, I'd like to hope it'll put an end to all the "HURR PHYSX BEST TING EVAR" shit I hear constantly. _________________
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum