View previous topic :: View next topic |
Author |
Message |
Slappy101 I post too much Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sun Jun 14, 2009 10:22 pm Post subject: [Slappy101] 3D Weapons |
|
|
I'm working in a group to make a mod for the game Mount & Blade, a medieval warfare game. Here are some models I've done for it so far, I haven't been able to get any in-game screenshots cause I still have to get python setup so I can compile the new items.
All the models are generally low-poly since it's kind of down on the graphics side. All textures are 1024x1024 except for the axe which was made so I could brush up on my modeling, that one only has 512x512 textures and the UV mapping is absolutely horrible.
|
|
Back to top |
|
|
hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
|
Posted: Sun Jun 14, 2009 10:43 pm Post subject: |
|
|
2400 tri's seems excessive for the axe, the handle strikes me as something that would be much better suited as being left to a texture.
|
|
Back to top |
|
|
Slappy101 I post too much Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Sun Jun 14, 2009 10:45 pm Post subject: |
|
|
I actually discarded the axe cause it was more of a way for me to brush up on modeling since I hadn't done it in a while, and I didn't feel like redoing the textures or having to map all the UVs on it.
|
|
Back to top |
|
|
Cryoma Member of the Year Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
|
Posted: Mon Jun 15, 2009 11:47 am Post subject: |
|
|
No offense, but it looks really shitty for high quality.
What on earth are you rendering it with?
And the models are pretty cool.
|
|
Back to top |
|
|
Fantasy I post too much Reputation: 13
Joined: 29 Jul 2007 Posts: 3113
|
Posted: Mon Jun 15, 2009 3:49 pm Post subject: |
|
|
I think it looks good..
|
|
Back to top |
|
|
gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
|
Posted: Mon Jun 15, 2009 7:15 pm Post subject: |
|
|
what program are you using to model ?
can you give me your axe?
or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough.
|
|
Back to top |
|
|
Spawnfestis GO Moderator Reputation: 0
Joined: 02 Nov 2007 Posts: 1746 Location: Pakistan
|
Posted: Sat Jun 20, 2009 9:56 am Post subject: |
|
|
gogodr wrote: | what program are you using to model ?
can you give me your axe?
or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough. |
Not for games.
_________________
CLICK TO HAX MAPLESTORAY ^ !!!! |
|
Back to top |
|
|
gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
|
Posted: Sat Jun 20, 2009 11:00 am Post subject: |
|
|
Spawnfestis wrote: | gogodr wrote: | what program are you using to model ?
can you give me your axe?
or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough. |
Not for games. |
yes for games
when making models for old games that doesnt supports much polys you need to do at least a 4 passes materials
diffuse/specular/bump/ambient occlusion
and the bump map is the same object but modeled in Hi def and then rendered to texture.
|
|
Back to top |
|
|
cheat018 How do I cheat? Reputation: 0
Joined: 22 Jun 2009 Posts: 0
|
Posted: Tue Jun 23, 2009 1:53 am Post subject: |
|
|
the axe is looking quite big.
[
|
|
Back to top |
|
|
e Expert Cheater Reputation: 0
Joined: 03 May 2009 Posts: 103
|
Posted: Thu Jun 25, 2009 9:16 am Post subject: |
|
|
Sorry if it's a stupid question, but what software do you use?
I'll +Rep.
|
|
Back to top |
|
|
iGod Grandmaster Cheater Reputation: -1
Joined: 31 Jan 2009 Posts: 621 Location: Manchester, uk.
|
Posted: Wed Jul 01, 2009 5:59 pm Post subject: |
|
|
e wrote: | Sorry if it's a stupid question, but what software do you use?
I'll +Rep. |
Looks like blender.
|
|
Back to top |
|
|
NoManchesPuto I post too much Reputation: 0
Joined: 24 Jan 2009 Posts: 2820
|
Posted: Tue Jul 07, 2009 4:05 pm Post subject: |
|
|
They look nice, how do you get them to look 3D? What do you use?
_________________
|
|
Back to top |
|
|
Spawnfestis GO Moderator Reputation: 0
Joined: 02 Nov 2007 Posts: 1746 Location: Pakistan
|
Posted: Sun Jul 12, 2009 10:14 am Post subject: |
|
|
The Dreaded wrote: | They look nice, how do you get them to look 3D? What do you use? |
...
_________________
CLICK TO HAX MAPLESTORAY ^ !!!! |
|
Back to top |
|
|
feilen Cheater Reputation: 0
Joined: 30 Aug 2007 Posts: 31
|
Posted: Thu Jul 16, 2009 12:55 pm Post subject: |
|
|
Haha, awesome. Should I see if I can remap these for Second Life usage?
|
|
Back to top |
|
|
Slappy101 I post too much Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
|
Posted: Mon Jul 27, 2009 10:05 am Post subject: |
|
|
I use Maya 2009, not blender. And the render setup was just a pre-made Mental Ray light setup. An expansion of the game is coming out soon with updated graphics (mostly models and textures) so I was going to redo the textures and bevel the model edges.
_________________
|
|
Back to top |
|
|
|