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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Jun 05, 2009 8:39 am Post subject: 3Ds max TF2 Spy |
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Not made by me but its hella sexy ;3
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Fri Jun 05, 2009 3:03 pm Post subject: |
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That looks like the exact model from the game
and I'm pretty sure Valve uses XSI |
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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Jun 05, 2009 5:13 pm Post subject: |
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The model was extracted using the Source SDK, |
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Spawnfestis GO Moderator Reputation: 0
Joined: 02 Nov 2007 Posts: 1746 Location: Pakistan
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Posted: Sun Jun 14, 2009 3:35 pm Post subject: |
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Haha, techonology sure goes on.
On my 3D character assignment we had a polycap muuuch lower than whats in that guy. _________________
CLICK TO HAX MAPLESTORAY ^ !!!! |
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Sun Jun 14, 2009 9:52 pm Post subject: |
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Spawnfestis wrote: | Haha, techonology sure goes on.
On my 3D character assignment we had a polycap muuuch lower than whats in that guy. |
It's nice, because modern GPU's can push such a hilariously high amount of tri's these days.
I'm sure you'd find that most cards will eat a couple million raw tris for breakfast. Scenes in Crysis often topped a couple million or sometimes more. |
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Slappy101 I post too much Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
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Posted: Sun Jun 14, 2009 10:16 pm Post subject: |
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Spawnfestis wrote: | Haha, techonology sure goes on.
On my 3D character assignment we had a polycap muuuch lower than whats in that guy. |
Game models are almost always triangulated or else they don't work so that adds a large addition to the poly-count. |
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Sun Jun 14, 2009 10:32 pm Post subject: |
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Slappy101 wrote: | Spawnfestis wrote: | Haha, techonology sure goes on.
On my 3D character assignment we had a polycap muuuch lower than whats in that guy. |
Game models are almost always triangulated or else they don't work so that adds a large addition to the poly-count. |
I believe triangles are faster to process, because you're sending less verticies at a time. (3 vs 4)
Also, you're only sending 1 per triangle after you draw the first triangle typically. http://en.wikipedia.org/wiki/Triangle_strip |
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Slappy101 I post too much Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
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Posted: Sun Jun 14, 2009 10:36 pm Post subject: |
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He was saying that they had to have a lower poly-count than that though, if you triangulate a mesh all the quads get cut in half doubling the amount of faces used. |
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Sun Jun 14, 2009 10:38 pm Post subject: |
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Also, most GPU's probably end up converting it all to triangles internally, anyway.
A quad is likely going to be rendered as a tri-strip, save for exotic highend cards. |
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Slappy101 I post too much Reputation: 1
Joined: 19 Jun 2007 Posts: 2602
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Posted: Sun Jun 14, 2009 10:40 pm Post subject: |
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Oh well, also, what's up with his face? are there too many polygons for them to be visible? Cause it looks like that'd be way too much for a game. |
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Sun Jun 14, 2009 10:48 pm Post subject: |
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Source engine face morphing
Also, no, not really. |
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feilen Cheater Reputation: 0
Joined: 30 Aug 2007 Posts: 31
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Posted: Fri Jul 17, 2009 12:10 am Post subject: |
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Hey, can you rip some models from L4D? I know how to manifold, and I can make them 3d-printable :3 |
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Cryoma Member of the Year Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
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Posted: Fri Jul 17, 2009 12:19 am Post subject: |
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Ripping = Illegal. |
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feilen Cheater Reputation: 0
Joined: 30 Aug 2007 Posts: 31
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Posted: Fri Jul 17, 2009 12:37 am Post subject: |
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Cryoma wrote: | Ripping = Illegal. |
*clears throat* Extract then? |
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Cryoma Member of the Year Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
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Posted: Fri Jul 17, 2009 2:29 am Post subject: |
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You can try making your own fan copy. |
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