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Coordinate format for usual 3D games?

 
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hyphen
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PostPosted: Thu May 21, 2009 7:27 pm    Post subject: Coordinate format for usual 3D games? Reply with quote

Let's assume that I've said "Hello".

Let's just say that I was trying to find the x-y-z coordinates for a 3D game. Does anyone know how such coordinates are usually stored? I mean like could someone give me a usual range (ex: -2500 to 2500 or maybe -50000 to 50000) and the usual type of value (ex: 2 bytes, 4 bytes, float...)? Also, are the coordinates for x, y, or z usually inverted?

Also let's imagine that I've already tried doing a basic scan for Z in 4 bytes by using unknown initial and then getting higher/lower in game and filtering increased/decreased but that doesn't seem to be working..

Also let's just pretend that for unknown reasons I can't specify the game I'm trying to find coords in.

We can also presume that any tips would be appreciated (we can surmise that I'm trying to make a coord tele hack).

We can of course infer that I'm using a thesaurus here. Surprised
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Liche
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PostPosted: Fri May 22, 2009 7:28 pm    Post subject: Reply with quote

when i create games in d3d i use floats for my fvf-vertices

pretty sure they use floats
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hyphen
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PostPosted: Sun May 24, 2009 9:29 pm    Post subject: Reply with quote

Mmmmm tried floats and with floats unlike any of the other types the origin (0,0,0) was my spawn point. I suppose that's good.
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