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Finding pointers in Peggle Nights Deluxe 1.0?

 
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Erra
Newbie cheater
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Joined: 18 Jun 2006
Posts: 10

PostPosted: Tue Apr 21, 2009 9:53 am    Post subject: Finding pointers in Peggle Nights Deluxe 1.0? Reply with quote

I've been trying over and over again, but I still haven't found any static pointers, I'm desperate for help Shocked

What I do at this time, is I search for the amount of balls I have, find the correct address, find what writes to it, search for that pointer, I then see it's not a static pointer, so I try to search for what writes to the pointer and that's where I'm stuck.

Also, you don't have to target popcapgames1.exe for peggle nights, right?
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Dark Byte
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Joined: 09 May 2003
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Location: The netherlands

PostPosted: Tue Apr 21, 2009 9:07 pm    Post subject: Reply with quote

I recommend using what accesses instead of writes. That tends to give back more results you could use.
Also, if all else fails, try code injection

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Erra
Newbie cheater
Reputation: 0

Joined: 18 Jun 2006
Posts: 10

PostPosted: Fri Apr 24, 2009 3:17 am    Post subject: Reply with quote

Xblade wrote:
Unlimited balls

Quote:
[ENABLE]
alloc(newmem,10)
label(returnhere)
label(exit)

PeggleNights.exe+5085:
jmp newmem
nop
returnhere:

newmem:
mov [eax+00000208],63
mov eax,[eax+00000208]

exit:
jmp returnhere

[DISABLE]
dealloc(newmem)
PeggleNights.exe+5085:
mov eax,[eax+00000208]


Thanks, but I've already found out how to NOP to get unlimited balls, the problem is still finding the actual pointer, so that I can find the rest of the addresses as well (found them, need their pointers too is what I mean)

And thanks Dark Byte, I'll try that!
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