nightflier Advanced Cheater
Reputation: 0
Joined: 03 Oct 2006 Posts: 66
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Posted: Tue Mar 17, 2009 3:55 am Post subject: Checking where the "error is" |
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Suppose I change the code of my client in such way that when I run the game it will try to call a function which does no longer exist and thus terminates the client. Is there any convinient way to check at which memory location the erronous call happens?
For example when you try to run a python code, there will be a hint of what the error can be. I was hoping that it would be possible to get some information about the error in the aforementioned situation too.
This would help me a lot when trying to bypassing hacking protection.
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