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Injection & Changing opcodes

 
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mStorm
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Joined: 21 Feb 2009
Posts: 107

PostPosted: Tue Mar 10, 2009 11:40 pm    Post subject: Injection & Changing opcodes Reply with quote

Ok, so I've been researching how to change an opcode via injection with C++, and i've ran into a huge problem. The address of the opcode that i'm trying to direct to a cave and store, lets say, the value of health, changes everytime you restart the game. Is there any way to scan the addresses for a certain opcode via c++ so I can inject my new opcode so I can finally defeat this DMA problem?

Someone said something like "look up SigSeek," but there doesn't seem to be any documentation on that.

Note: I have done days and days of pointerscans and sorting through ASM code, I have given up on it.
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