sired22 Cheater
Reputation: 1
Joined: 22 Aug 2006 Posts: 36
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Posted: Tue Nov 07, 2006 12:14 am Post subject: How to use AutoAssemble with virtualboy |
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I like most of you enjoy playing gba games on my computer with virtualboy. in fact when i first started using the wonderful tool that is cheatengine i used it as practice because it was easy to restore the rom and because the built in cheat finder sucks. when i first started i found that while i could find out what wrote to these adresses i could not use auto assemble on it. i asked the forums but no one knew how or some said it couldnt be done because it was an emulator. i figured that it couldnt be that because while its an emulator its still running windows code. i have finally figured out why autoassemble wouldnt work and i want to hit myself in the head for not thinking about it sooner.
In visualboy 1.7.2 the following writes to just about EVERY if not every adress in the emulator
00425913 - mov [ebp+eax+00],ebx
now why autoassemble wouldnt work and what makes me want to beat myself is that the reason it kept crashing is simple.
0040d000 - 00557000 is Execute+Read only.
you cant write to it but thats easy to fix by adding
FULLACCESS(00425913,8 )
to your script before you try to write to it.
just thought i would share this.
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