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AlbanainRetard Master Cheater
Reputation: 0
Joined: 02 Nov 2008 Posts: 494 Location: Canada eh?
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Posted: Fri Dec 19, 2008 11:39 pm Post subject: [HELP] [C++] ~ Changing Maple storys address. |
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Well after looking at a post Kitterz, made I tried to make it, but I am having trouble, I think I need to jump bytes by moving the adress up. But I really dont know.
| Code: |
void SaveVacOn(HWND hWnd)
{
SetDlgItemText(hWnd, IDC_SVT, "On" );
SAVEVAC_EXIT = FALSE;
while( SAVEVAC_EXIT != TRUE )
{
DWORD SaveVacA = *(DWORD*)0;
memcpy ((void*)SaveVacA, (void*)SaveVac, 8);
Sleep(1000);
memcpy ((void*)0x005E90B1, (void*)SaveVac, 8);
}
memcpy ((void*)0x005E90B1, (void*)SaveVac, 8);
}
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That's it, but it closes, Maple. So Kitterz HALP MEH!!!!11!!!1
Or any one else.
Like a snippet:
*(BYTE*)BlinkAddy = 0xE9;
*(DWORD*)(BlinkAddy + 1) = JMP(BlinkAddy, Blink);
*(DWORD*)(BlinkAddy + 5) = 0x90909090; //NOP Bytes
*(BYTE*)(BlinkAddy + 9) = 0x90;
See he is jumping 1-5-9 ( NOP ). Maybe i need to use AoB.
HALP!
Update:
| Code: |
DWORD SaveVacA = *(DWORD*)0X005E90B1;
*(DWORD*)(SaveVacA + 5) = 0x90909090; //NOP TODO:CHECK
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That wont work... I think I need to use addys... and codecaves. T.T[/code]
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Zerith Master Cheater
Reputation: 1
Joined: 07 Oct 2007 Posts: 468
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Posted: Fri Dec 19, 2008 11:55 pm Post subject: Re: [HELP] [C++] ~ Changing Maple storys address. |
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| AlbanainRetard wrote: | Well after looking at a post Kitterz, made I tried to make it, but I am having trouble, I think I need to jump bytes by moving the adress up. But I really dont know.
| Code: |
void SaveVacOn(HWND hWnd)
{
SetDlgItemText(hWnd, IDC_SVT, "On" );
SAVEVAC_EXIT = FALSE;
while( SAVEVAC_EXIT != TRUE )
{
DWORD SaveVacA = *(DWORD*)0;
memcpy ((void*)SaveVacA, (void*)SaveVac, 8);
Sleep(1000);
memcpy ((void*)0x005E90B1, (void*)SaveVac, 8);
}
memcpy ((void*)0x005E90B1, (void*)SaveVac, 8);
}
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That's it, but it closes, Maple. So Kitterz HALP MEH!!!!11!!!1
Or any one else.
Like a snippet:
*(BYTE*)BlinkAddy = 0xE9;
*(DWORD*)(BlinkAddy + 1) = JMP(BlinkAddy, Blink);
*(DWORD*)(BlinkAddy + 5) = 0x90909090; //NOP Bytes
*(BYTE*)(BlinkAddy + 9) = 0x90;
See he is jumping 1-5-9 ( NOP ). Maybe i need to use AoB.
HALP!
Update:
| Code: |
DWORD SaveVacA = *(DWORD*)0X005E90B1;
*(DWORD*)(SaveVacA + 5) = 0x90909090; //NOP TODO:CHECK
|
That wont work... I think I need to use addys... and codecaves. T.T[/code] |
You're trying to access the address 0x00000000.
What's 'SaveVac'?
You're trying to assign bytes to address 0x00000000.
You're sleep()ing too much for no reason.
Don't just copy/paste codes, learn what they do, how they do it.
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slippppppppp Grandmaster Cheater
Reputation: 0
Joined: 08 Aug 2006 Posts: 929
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Posted: Sat Dec 20, 2008 12:17 am Post subject: |
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| Code: | DWORD SaveVacA = *(DWORD*)0X005E90B1;
*(DWORD*)(SaveVacA + 5) = 0x90909090; |
If your just trying to nop, there is no codecave needed.
DWORD SaveVacA = 0x005E90B1;
*(DWORD*)(SaveVacA + 5) = 0x90909090;
So your trying to write 4 nops to the 5th address after SaveVacA?
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AlbanainRetard Master Cheater
Reputation: 0
Joined: 02 Nov 2008 Posts: 494 Location: Canada eh?
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Posted: Sat Dec 20, 2008 12:45 am Post subject: |
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| slippppppppp wrote: | | Code: | DWORD SaveVacA = *(DWORD*)0X005E90B1;
*(DWORD*)(SaveVacA + 5) = 0x90909090; |
If your just trying to nop, there is no codecave needed.
DWORD SaveVacA = 0x005E90B1;
*(DWORD*)(SaveVacA + 5) = 0x90909090;
So your trying to write 4 nops to the 5th address after SaveVacA? |
I didn't ask for flaming, I just asked for a nudge in the right direction.
If you look at my code:
That address is : 0X005E90B1
Now like kitterz said :
//Save old mem
DWORD SaveVac = *(DWORD*)0x005E90B1;
//On
*(DWORD*)0x005E90B1 = 0;
//Off
*(DWORD*)0x005E90B1 = SaveVac;
So i believe my code is right.
Update:
Also, you said Address 0, That is the value that kitterz mentiond.
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kitterz Grandmaster Cheater Supreme
Reputation: 0
Joined: 24 Dec 2007 Posts: 1268
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Posted: Sat Dec 20, 2008 7:58 am Post subject: |
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*(BYTE*)BlinkAddy = 0xE9; ----> Writes a "jmp"
*(DWORD*)(BlinkAddy + 1) = JMP(BlinkAddy, Blink); ----> writes the jump to the asm
*(DWORD*)(BlinkAddy + 5) = 0x90909090; ----> Part of the originals script, to nop 6 bytes in total
*(BYTE*)(BlinkAddy + 9) = 0x90;
you don't need a codecave.
DWORD SaveVacA = *(DWORD*)0;
this just assigns SaveVac the value at the address 0. you need to save the value at address 0x005E90B1
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