1. A pointer is a block of memory that points to another block, you can learn something in CE tutorial.
You will need it when the game change the location of the data you want.
An example is in the tutorial.
2. (Guessing) Because this game was probably programmed with pointers, they allocate some free memory that variates.
Something I never knew and still don't know is: What if the pointer changes every time the value changes? That way it's just impossible to cheat... _________________
1. A pointer is a block of memory that points to another block, you can learn something in CE tutorial.
You will need it when the game change the location of the data you want.
An example is in the tutorial.
2. (Guessing) Because this game was probably programmed with pointers, they allocate some free memory that variates.
Something I never knew and still don't know is: What if the pointer changes every time the value changes? That way it's just impossible to cheat...
i guess too, it means you need a pointer to a pointer or multy-level pointer.
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